DeletedUser30224
There will be a two week period available to vote. (May be extended if needed.)
If the idea wins 80% of the vote, it is sent to the developers who will respond with feedback and the idea will be linked in the ideas passed to developers.
If it loses the vote by not attaining more than 79.99%, it will be moved to the archives. The idea will then be placed on the list of items to not post again.
Original thread can be found <HERE>.
If the idea wins 80% of the vote, it is sent to the developers who will respond with feedback and the idea will be linked in the ideas passed to developers.
If it loses the vote by not attaining more than 79.99%, it will be moved to the archives. The idea will then be placed on the list of items to not post again.
Original thread can be found <HERE>.
Idea Title:
Rework the way we think of our characters, adventurers, soldiers, duelers, workers.
Details:
Ever since I started playing The West (2010) we had just 4 options of class characters. You picked one and you are one to the day you quit or are deleted for inactivity. It works well, we are used to it and never give it much thought, but what if you would not have a class character? This is not a typical RPG where you have different classes as in races, orc, elf, human etc ... just cowboys and cowgirls.
This is what I am proposing:
- There is a pool of advantages users can choose from and assign them to their characters.
- These advantages are classified in tiers and you cannot have 2 advantages from the same tier.
- At lvl 120 for a price of 2000 bonds or 2000 nuggets you can reset your chosen character advantages.
- Users can publicize their advantages but by default others cannot see your character chosen advantages, not even on the battlefield. (the x for soldier, slash for duelers and so on will no longer be applicable).
- There will be a special Tier that will contain locked advantages that will be unlocked by finishing quests, achievements, crafts, battles, duels and so on. The advantages in this Tier will be minor
//Edited//- refer to page3
These are just a few examples. Values will change accordingly, I repeat: just a few examples of attributes.
Tier1:
Starting with hit 2 within one round of a fort battle, 25% chance to ghost that round
Fort battle 10% chance to score a critical hit (10% * total HP)
Fort battle sector bonus +30% for yourself only
Extra HP (+5) per skill point allocated in Health
...
Tier2:
Battle leadership increase for you and your neighbours by +25% from your leadership skill
Duel motivation rises faster +40%
Initiate duels in a range of 15 min around yourself without the need to travel
In duels you receive a bonus of 50% to your tactic skill
[zd3no] In duels you receive a bonus of +25% to your appearance skill
...
Tier3:
Extra duel cash +10%
Chance to find more items +10%
Ability to see the bonus a player gets from equipment
[Elmyr] Extra +25% bonus to Stamina skill for you and neighbors in a battle
[Elmyr] Extra +25% bonus to Hiding skill for you and neighbors in a battle
[zd3no]Trial: 5% chance to ghost in a duel if you get hit in first and second round. This will end the duel in round 2 and victor calculated from those 2 rounds.
...
Tier4:
Level required to use a weapon is lowered by 3 levels
Danger while doing jobs reduced by -10%
Construction motivation recovery increase by +10%
Speed on the map increased by 10%
[zd3no]Trial: 3% chance for a job to drop 2x products. (or +20% if they implement the proposed standard 5% chance of double product drop ... making it 6% or 7% if premium)
...
Tier5:
Experience earned from work increased by +5%
Construction labour points bonus of +5% if building in own town
Chance to find more products +10%
Free hotel up to 2 stars
Banking fees reduced by -2%
...
Special Tier:
- Battle General (+3% battle damage,health, chance to hit, chance to dodge when successfully completed all Fort achievements)
- Duel Maestro (+3% duel damage, aim, dodge, appear, tactic, vigor/shooting, reflex/toughness and HP when completed all Duel achievements)
- Craft proficient (+3% product drop chance when ...)
- Heavy Sleeper (+3% health and energy regeneration when slept 1000 hours in a hotel or barrack)
- Phoenix (+3% map speed when traveled x miles)
- ...
Do not forget that you cannot mix advantages from the same tier
Visual Aids:
not applicable at the moment
Reasons for Submitting: Diversity