DeletedUser
Proposal
Currently duels take place where the defender was at the time the duel was initiated. When the challenger arrives, the duel will commence at that original location, but if the defender has traveled elsewhere, they will have to come all the way back to get revenge. Keep in mind, even if the duel just happened.
I propose that for a short time period, 20 minutes, your challengers remain at the top of the duel list so that the travel distance is 0, allowing you to seek immediate revenge if desired.
Revenge duels still have to meet the criteria of 1 challenge per hour per target.
Current Workaround
None. Currently you have to travel back to original location, even if the duel just happened.
Details
I feel that the current duel system works; it’s practical (no chasing) and makes sense (no longer in saloon). The only improvement I would like to see is the ability to retaliate on a recent duel without having to backtrack. If the duel just happened, players shouldn’t have to travel back (sometimes hour+) to challenge the person who just attacked you. I’ve been in situations where the challenger traveled 4-5 hours and during that time I’ve gone about my business to find my attacker just dueled me 3 hours distance away.
Without making it too complicated, we could just build upon the new duel window and automatically place recent challengers at the top of the list. Regardless of the actual distance, they will be 0:00 away. The challenger still remains at the location they set the duel for (to prevent potential abuse) and is still within shooting distance of the defender.
Only the defender will see the challenger as 0:00 away. Everyone else will see the challenger at the actual distance they are at.
Time Period:
I suggest the window for revenge should be 20minutes with the revenge duel itself taking another 10 minutes. Any longer and it opens up the potential for an endless cycle of revenge duels between players who are hours apart. (i.e. if the revenge window falls outside the 1 challenge per hour per target.)
After the revenge duel, if original challenger wants to pursue you further, they will have to initiate the new duel at your current location and the process will have to start all over again.
Again, revenge duels still have to meet the criteria of 1 challenge per hour per target.
KO: (Thanks to Joxer)
If you are KO'd by the challenger or by any job, quest duel, npc duel, the revenge tracker simply clears along with your health, energy, and jobs queued.
Abuse Prevention
None. The current system already has filtered out loopholes.
Visual Aids
Not necessary but if you haven’t seen the new dueling window:
Summary
Innogames has done a great job in fine tuning the dueling system to make it reasonable and logical. This would be an additional feature that will offer the players an exciting and complete dueling experience.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes
Is this idea appear on any of the Previously Suggested Ideas List? No
Currently duels take place where the defender was at the time the duel was initiated. When the challenger arrives, the duel will commence at that original location, but if the defender has traveled elsewhere, they will have to come all the way back to get revenge. Keep in mind, even if the duel just happened.
I propose that for a short time period, 20 minutes, your challengers remain at the top of the duel list so that the travel distance is 0, allowing you to seek immediate revenge if desired.
Revenge duels still have to meet the criteria of 1 challenge per hour per target.
Current Workaround
None. Currently you have to travel back to original location, even if the duel just happened.
Details
I feel that the current duel system works; it’s practical (no chasing) and makes sense (no longer in saloon). The only improvement I would like to see is the ability to retaliate on a recent duel without having to backtrack. If the duel just happened, players shouldn’t have to travel back (sometimes hour+) to challenge the person who just attacked you. I’ve been in situations where the challenger traveled 4-5 hours and during that time I’ve gone about my business to find my attacker just dueled me 3 hours distance away.
Without making it too complicated, we could just build upon the new duel window and automatically place recent challengers at the top of the list. Regardless of the actual distance, they will be 0:00 away. The challenger still remains at the location they set the duel for (to prevent potential abuse) and is still within shooting distance of the defender.
Only the defender will see the challenger as 0:00 away. Everyone else will see the challenger at the actual distance they are at.
Time Period:
I suggest the window for revenge should be 20minutes with the revenge duel itself taking another 10 minutes. Any longer and it opens up the potential for an endless cycle of revenge duels between players who are hours apart. (i.e. if the revenge window falls outside the 1 challenge per hour per target.)
After the revenge duel, if original challenger wants to pursue you further, they will have to initiate the new duel at your current location and the process will have to start all over again.
Again, revenge duels still have to meet the criteria of 1 challenge per hour per target.
KO: (Thanks to Joxer)
If you are KO'd by the challenger or by any job, quest duel, npc duel, the revenge tracker simply clears along with your health, energy, and jobs queued.
Abuse Prevention
None. The current system already has filtered out loopholes.
Visual Aids
Not necessary but if you haven’t seen the new dueling window:
Summary
Innogames has done a great job in fine tuning the dueling system to make it reasonable and logical. This would be an additional feature that will offer the players an exciting and complete dueling experience.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes
Is this idea appear on any of the Previously Suggested Ideas List? No
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