DeletedUser
Breakout team:
The year is 2010. You've been hired by a crime lord to spring his buddies out of the slammer. You work together. AS A TEAM. You each have a special talent. USE IT. The prison is New Alcatraz, it has the most advanced security system on the planet. You have to get his buddies out and quick. Then get them to him(Coming in Sequel). Tick tock, get going...
Prisoners:
You've been informed by your contact that your boss is trying to get you out. But you've got to pull your own weight. Figure out the prisons weakness and try to get as close to out as possible. Make the breakout teams job easier. At the least: Wreak some havoc and distract the guards...
Guards:
Memo:
You know your job is easy and hard at the same time. Because this is the best prison in the world it's hard for the prisoners to breakout but these are the most dangerous criminals in the world. Watch yourself. Usually the prisoners are pretty down but lately they've been riled up for no apparent reason. If one man escapes to civilization: YOU DIE! They are ruthless and will do anything to escape even kill...
Character Sheet:
Name:
Gender:
Personality:
Appearance:
Bio:
Occupation (Prisoner, Breakout team, or Guard.):
Specialty:
How you came to be on the team (If Breakout team.):
Why in jail (If Prisoner.):
Prison Stats:
Security System: Best in the world.
Guards: Deadly
Location: (Unknown to most.): Inside a mountain. (You pick which if you escape.)
Exits: 2
Occupancy: 40 prisoners. And an unknown amount of guards.
Building: A solid, square, metal building with an exit in the North and in the South end. The layout is a plus sign. The halls only connected in the center where the control room is. The Guards cots are in front of the exits. Supplies come once per week in a military escorted truck. Anyone who leaves without permission (Guard or Prisoner) is killed.
Meals: Brought twice per day on styrofoam trays through a slot in the back of the cell on a conveyor belt.
Air vents: A few small hidden ones.
Cells: Solid metal cubes with a small bed and a reinforced metal door (Code opened.) and a small toilet to *ahem* do your business. And a camera that covers everything except the toilet for privacy's sake.
Yard time: One hour period per day in the large cavern below the actual prison accessed through a trap door in he control room.
(Final notes: Regular forum rules but extra strict on the no sexual references and no swearing. Prisoners write in Impact, Guards write in System, and Breakout team writes in Arial Black. Have fun.)
Name: John "Deadman" Phalia
Gender: Male
Personalty: Ruthless and cautious and cunning.
Appearance: A pale man that is small and can fit into tight spaces. Is very athletic.
Bio: Was taught from a young age to be stealthy. Later grew up to be a high profile assassin.
Occupation: Prisoner
Why in jail: Killed many important people and was finally caught.
Specialty: Stealth
The year is 2010. You've been hired by a crime lord to spring his buddies out of the slammer. You work together. AS A TEAM. You each have a special talent. USE IT. The prison is New Alcatraz, it has the most advanced security system on the planet. You have to get his buddies out and quick. Then get them to him(Coming in Sequel). Tick tock, get going...
Prisoners:
You've been informed by your contact that your boss is trying to get you out. But you've got to pull your own weight. Figure out the prisons weakness and try to get as close to out as possible. Make the breakout teams job easier. At the least: Wreak some havoc and distract the guards...
Guards:
Memo:
You know your job is easy and hard at the same time. Because this is the best prison in the world it's hard for the prisoners to breakout but these are the most dangerous criminals in the world. Watch yourself. Usually the prisoners are pretty down but lately they've been riled up for no apparent reason. If one man escapes to civilization: YOU DIE! They are ruthless and will do anything to escape even kill...
Character Sheet:
Name:
Gender:
Personality:
Appearance:
Bio:
Occupation (Prisoner, Breakout team, or Guard.):
Specialty:
How you came to be on the team (If Breakout team.):
Why in jail (If Prisoner.):
Prison Stats:
Security System: Best in the world.
Guards: Deadly
Location: (Unknown to most.): Inside a mountain. (You pick which if you escape.)
Exits: 2
Occupancy: 40 prisoners. And an unknown amount of guards.
Building: A solid, square, metal building with an exit in the North and in the South end. The layout is a plus sign. The halls only connected in the center where the control room is. The Guards cots are in front of the exits. Supplies come once per week in a military escorted truck. Anyone who leaves without permission (Guard or Prisoner) is killed.
Meals: Brought twice per day on styrofoam trays through a slot in the back of the cell on a conveyor belt.
Air vents: A few small hidden ones.
Cells: Solid metal cubes with a small bed and a reinforced metal door (Code opened.) and a small toilet to *ahem* do your business. And a camera that covers everything except the toilet for privacy's sake.
Yard time: One hour period per day in the large cavern below the actual prison accessed through a trap door in he control room.
(Final notes: Regular forum rules but extra strict on the no sexual references and no swearing. Prisoners write in Impact, Guards write in System, and Breakout team writes in Arial Black. Have fun.)
Name: John "Deadman" Phalia
Gender: Male
Personalty: Ruthless and cautious and cunning.
Appearance: A pale man that is small and can fit into tight spaces. Is very athletic.
Bio: Was taught from a young age to be stealthy. Later grew up to be a high profile assassin.
Occupation: Prisoner
Why in jail: Killed many important people and was finally caught.
Specialty: Stealth
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