On another note, whilst writing that...rant I thought that what might be interesting for the game might be quests which require players to collaborate and do specific things together within a specific time frame... For example, for a job-based quest, perhaps three players would be required to collectively get products to drop from 15-second jobs in the space of one hour from a set selection of jobs. This would require communication, as well as players being able to organise being online together... Thoughts?
That would be highly hard to implement. It would need to create a pool where you needed to call out friends into it, register it and start doing that.
We already have a MASSIVE amount of multis... that would raise the bar even higher.
They could finish the myth quest. It was implemented to ask for using products for the 4 crafts until the 650. But, for some reason, they dropped out of it and the quest is still on the limbo.
Since i was the first one to get the damm glass, it was a hard to test thing and got it by luck. At the start of the search we where a few hundreds. When i found it, there where only me and another player trying things for it. Everybody else was gone after a few days.
I still thought on hidding the information until i could get the magnifiying glass, but i posted the report on my homeserver... and somebody printed it into facebook. I even tried to move around information to get people lost for a few days but it was too late.
With the hope dies last was a similar thing...
But it was a very funny quest. Same with the main story where people forgot about logic and just have gone messing up when it asked for the fake snake
Those quests are great when they give information but we need to think and make research to find out what is needed. After a while, with the tutorials, most people don´t even read the texts. And the creators of the story get nothing for there work (remember the main story? on part 3 people already had forgot what Shoe liked to eat).
When the quests where harder and we needed to shuffle skills around, people had time to read and check data on that quest... right now, it´s just a click feature.
And we still have many products that where received from some questlines that stayed and didn´t got any usage. They made use of the broken spade and the golden coin... but there are some others that are still in inventories after we get all the quests completed.