DeletedUser1105
Problem
We are getting nearer and nearer to the point where people will be able to most of the jobs on the game. We are also getting to the point where people reach level 99 and cannot progress.
Proposal
1) I suggest that the level cap be extended to at least level 199 to begin with, or even 999. As it does now, the XP needed to level up should increase each time. This is important to make the rest of this idea work.
2) I also suggest that a new batch of jobs be introduced. These would all be more difficult to reach than the current lot, in order to give people things to aim for. For now, I suggest we come up with 12 new jobs to begin with - 4 geared towards XP, 4 towards Money and 4 towards luck. I would like to try and ensure that the skills needed to these allow for as many different character builds to each have at least one from each category that is 'easier' for them to get to.
3) I would also like to come up with some new items that help towards these jobs, but this comes last.
Jobs
Please note that I have come up with all of the following off the top of my head just in order to start the discussion. I don't claim that these are fair or will work, the idea is to start with this and refine it until it fits. I've just copied the skills from the first four jobs and pasted them for the last 8, so there is obviously work needed. I have ommitted the barber shop job, as I didn't want to just steal that from the other thread.
Note: Please don't get too caught up on 'Why would you use X skill for Z job? The idea is just to 1) Try and make sure every job uses a skill from each attribute and 2) to try and make the jobs 'fair' i.e. can a melee person aim for one of the jobs, can a firearm dueller? What about builders? Trappers? etc. I know the jobs below don't do this just yet, but as I said this is just a base to start the ball rolling.
EXPERIENCE
Postmaster (Diff: 525) (E:113 - $:52 - L:60 - D:43)
Stamina, Horseback Riding, Hiding, Shooting, Appearance
Physician (Diff: 601) (E:128 - $:78 - L:70 - D:75)
Toughness, Vigor, Swimming, Fine Motor Skills, Tactics
Surgeon (Diff: 570) (E:137 - $:92 - L:46 - D:101)
Construction, Reflex, Repairing, Fine Motor Skills, Leadership
Candlemaker (Diff: 623) (E:131 - $:60 - L:52 - D:54)
Vigor, Dodging, Setting Traps, Trading, Animal Instinct
MONEY
Merchant (Diff: 524) (E:65 - $:118 - L:42 - D:66)
Toughness, Vigor, Swimming, Fine Motor Skills, Tactics
Banker (Diff: 600) (E:42 - $:121 - L:32 - D:30)
Stamina, Horseback Riding, Hiding, Shooting, Animal Instinct
Landlord (Diff: 569) (E:70 - $:135 - L:60 - D:70)
Construction, Reflex, Repairing, Fine Motor Skills, Leadership
Money Lender (Diff: 622) (E:52 - $:132 - L:33 - D:106)
Vigor, Dodging, Setting Traps, Trading, Appearance
LUCK
Brewer (Diff: 526) (E:52 - $:54 - L:117 - D:43)
Toughness, Vigor, Swimming, Fine Motor Skills, Tactics
Musician (Diff: 602) (E:32 - $:27 - L:126 - D:72)
Stamina, Horseback Riding, Hiding, Shooting, Appearance
Photographer (Diff: 571) (E:71 - $:21 - L:135 - D:102)
Construction, Reflex, Repairing, Fine Motor Skills, Leadership
Poker Player (Diff: 562) (E:25 - $:100 - L:142 - D:125)
Vigor, Dodging, Setting Traps, Trading, Animal Instinct
I want to stay clear of items for now, because obviously the skills and difficulties above will be changing, so we will come back to those when the jobs are done.
We are getting nearer and nearer to the point where people will be able to most of the jobs on the game. We are also getting to the point where people reach level 99 and cannot progress.
Proposal
1) I suggest that the level cap be extended to at least level 199 to begin with, or even 999. As it does now, the XP needed to level up should increase each time. This is important to make the rest of this idea work.
2) I also suggest that a new batch of jobs be introduced. These would all be more difficult to reach than the current lot, in order to give people things to aim for. For now, I suggest we come up with 12 new jobs to begin with - 4 geared towards XP, 4 towards Money and 4 towards luck. I would like to try and ensure that the skills needed to these allow for as many different character builds to each have at least one from each category that is 'easier' for them to get to.
3) I would also like to come up with some new items that help towards these jobs, but this comes last.
Jobs
Please note that I have come up with all of the following off the top of my head just in order to start the discussion. I don't claim that these are fair or will work, the idea is to start with this and refine it until it fits. I've just copied the skills from the first four jobs and pasted them for the last 8, so there is obviously work needed. I have ommitted the barber shop job, as I didn't want to just steal that from the other thread.
Note: Please don't get too caught up on 'Why would you use X skill for Z job? The idea is just to 1) Try and make sure every job uses a skill from each attribute and 2) to try and make the jobs 'fair' i.e. can a melee person aim for one of the jobs, can a firearm dueller? What about builders? Trappers? etc. I know the jobs below don't do this just yet, but as I said this is just a base to start the ball rolling.
EXPERIENCE
Postmaster (Diff: 525) (E:113 - $:52 - L:60 - D:43)
Stamina, Horseback Riding, Hiding, Shooting, Appearance
Physician (Diff: 601) (E:128 - $:78 - L:70 - D:75)
Toughness, Vigor, Swimming, Fine Motor Skills, Tactics
Surgeon (Diff: 570) (E:137 - $:92 - L:46 - D:101)
Construction, Reflex, Repairing, Fine Motor Skills, Leadership
Candlemaker (Diff: 623) (E:131 - $:60 - L:52 - D:54)
Vigor, Dodging, Setting Traps, Trading, Animal Instinct
MONEY
Merchant (Diff: 524) (E:65 - $:118 - L:42 - D:66)
Toughness, Vigor, Swimming, Fine Motor Skills, Tactics
Banker (Diff: 600) (E:42 - $:121 - L:32 - D:30)
Stamina, Horseback Riding, Hiding, Shooting, Animal Instinct
Landlord (Diff: 569) (E:70 - $:135 - L:60 - D:70)
Construction, Reflex, Repairing, Fine Motor Skills, Leadership
Money Lender (Diff: 622) (E:52 - $:132 - L:33 - D:106)
Vigor, Dodging, Setting Traps, Trading, Appearance
LUCK
Brewer (Diff: 526) (E:52 - $:54 - L:117 - D:43)
Toughness, Vigor, Swimming, Fine Motor Skills, Tactics
Musician (Diff: 602) (E:32 - $:27 - L:126 - D:72)
Stamina, Horseback Riding, Hiding, Shooting, Appearance
Photographer (Diff: 571) (E:71 - $:21 - L:135 - D:102)
Construction, Reflex, Repairing, Fine Motor Skills, Leadership
Poker Player (Diff: 562) (E:25 - $:100 - L:142 - D:125)
Vigor, Dodging, Setting Traps, Trading, Animal Instinct
I want to stay clear of items for now, because obviously the skills and difficulties above will be changing, so we will come back to those when the jobs are done.
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