^I know you can read RO server too, you can check there, they do that(i think in this time), but i write here something that they made mistakes, so i adjusted for everyone.
Bitter Lemon is suggesting that the bond rewards should be tied to the number of participants, bringing it in line with event currency.I will assume you are a damager, I think you would find that any non damagers got a whole lot less than you. In low attendance battles/fake battles most times as adventurer get 2 bonds. For a full battle were I survived whole battle most of the time come away with 5-7 bonds. Really the number of participants is not the biggest issue, it is the reward system.
No, I´m a soldier with full hp skill, all red and hp.I will assume you are a damager, I think you would find that any non damagers got a whole lot less than you. In low attendance battles/fake battles most times as adventurer get 2 bonds. For a full battle were I survived whole battle most of the time come away with 5-7 bonds. Really the number of participants is not the biggest issue, it is the reward system.
I don't think there will be many fewer bonds as a result. How else can you make the fort battles full again? It is precisely because of the unfair distribution that adventurers, for example, completely lose interest. But yes, you are also right, in inactive worlds that would also be a problem. But that's what it's all about, how can we become more active?Well I don't think basing bonds amounts on amount of participants will work as some worlds have very few fort fighters now a days. So less rewards for low numbers will officially kill any reason to participate.
All of the data that scripts use exists in the Battle Report window, and you can, awkwardly, see it for yourself:Alas, as best I can, tell there isn’t even a way to count ghosting let alone ghosted shots, short of scripts on the forbidden list
I believe it could, yes.@lulumcnoob
Is what you are saying is the ghosting information is in the battle report, so it could be rewarded like damage and dodges, if the devs wanted to change the reward system?
All of the data exists in the Battle Report window:
Umm, I hope the scripts that show ghost are not on forbidden list because have seen many a screen shot with it shown. Since I don't use scripts I have no clue what is allowed.
I wonder what each of posidx startposidx firstroundpos and targetidx are.playdeadcount is the total number of Ghosts that the adventurer performed during the battle, you can also see the total number of critical hits (displayed as crithits) a dueller class performed using this method. This is obviously a Dev level change if it were to be displayed and rewarded in game, but I would like it to be known that this data already exists in the game - we don't need a script to track it.
It doesn't (easily) show what rounds or who shot at you when you ghosted, although there is technically a full replay of what happened during the battle, as a long string of numbers. I assume this is what WestForts used to generate battle replays.
in this battle I ghosted once and died in round 5.