DeletedUser34784
And in a game and real life here's what i'll say: TOO BAD!
You have two dominating alliances? Why is that Inno's problem to fix? Go and start a 3rd 'I hate the other two alliances' alliance, go fill them with active players, and go and take the forts from the other 2 dominant teams.
Most of the posters here agree that multis are to stay, but this proposal came up as a result of long term multies when one group is abusing that option.
Many of us play multiple worlds and see one side getting too strong, it happens on most worlds yet how many ' weaker' sides pick digging multies as an option to 'fix' it? Or they try other ways to make battles enjoyable and fun again? Non stop winning is as bad as non stop losing.
So there is a question, what would you all do if one group says ' we wont change anything, we will bore you to death until you all quit'. How many of you would find multies fun after a week, how many after 3 months, how many after year and a half?
Most of the posters here agree that multis are to stay, but this proposal came up as a result of long term multies when one group is abusing that option.
Many of us play multiple worlds and see one side getting too strong, it happens on most worlds yet how many ' weaker' sides pick digging multies as an option to 'fix' it? Or they try other ways to make battles enjoyable and fun again? Non stop winning is as bad as non stop losing.
So there is a question, what would you all do if one group says ' we wont change anything, we will bore you to death until you all quit'. How many of you would find multies fun after a week, how many after 3 months, how many after year and a half?
Unfortunately, in my opinion, the 6-8 hour time limit between fort fights will also have a damaging effect on fort fighting. ...
I see the 6-8 hour time limit hurting participation on days when there are 3+ fort battles by pushing one or more to less convenient times ( less on-line participation ).
just focus on a fort battle you want to do and ignore the rest of the noise going on ....least you could get on with your good battles that way
I see it as only option too Vic. Already tried last year in december but it was hard to keep up with it cause of the reasons you said, when you have a legit battle and than 3 multies on large(home) forts, ppl just run to defend.So it failed.
I would agree with the price thing. For every dig within 24 hours by the same town, make the cost of the dig double, or something like that. It would still happen, but at least the town cash would be burnt out faster.
I like AZ for fort battles because the majority there want good battles... When one side gets too strong, things shift and it rebalances... Well sometimes anyways. lol Other times it takes a while before things shift. But I think, in general, the peeps there are willing to work towards having good, fun battles.
great how ppl like you who love multis dont suggest alternatives
How do we get stronger in the short term, there will be opportunities to recruit towns from the ff alliance at some time because of the childish ego's among some of the leaders, but other than that it will be a long process and multies are the only way we can maintain interest for our dedicated fort fighters.
Just remember when you got so strong that you cannot be beaten in single battles, when you continued to recruit fort fighting towns and fort fighters, you were bringing onto your selves what has happened now, poor insight ? poor planning? poor leadership? maybe all of these, but you brought it on your selves and stop whinging about it now because we did not roll over and do as you wanted us to do.
If you are a group of passionate fighters, then the obvious solution would be to have a talk with the opposing alliance hats regarding the matter of imbalance. Then temporary shifting of teams or players would ensure that you have the balance back. But if your aim is to win over the other alliance by conquest then you should analyse the situation and think of ways to improve it. The other players chose the other alliance for a reason, and you should think how to get them to join yours. Believe me, cheap wins are fun only for a limited amount of time. Soon you'll see the winning alliance complaining more about the situation, and then there would be a reshuffling of things. Its the normal cycle of alliances in a world.