Rejected Multies

Discussion in 'Development Discussions' started by zd3no, Nov 3, 2013.

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Would you like this idea implemented?

Poll closed Nov 17, 2013.
  1. Yes

    42 vote(s)
    34.4%
  2. No

    80 vote(s)
    65.6%
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  1. zd3no

    zd3no Well-Known Member

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    There will be a two week period available to vote. (May be extended if needed.)

    If the idea wins 80% of the vote, it is sent to the developers who will respond with feedback and the idea will be linked in the ideas passed to developers.
    If it loses the vote by not attaining more than 79.99%, it will be moved to the archives. The idea will then be placed on the list of items to not post again.

    Original thread can be found <HERE>.


     
  2. anarchy111

    anarchy111 Well-Known Member

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    Who is to decide which battle isn't a multi, if you can dig only one battle every 6-8 hours you can abuse this and keep your rival alliance permanently defending.

    Anyway i don't like this. Too limiting and prone to abuse...
     
  3. dissembler

    dissembler Well-Known Member

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    if its the same towns doing it..the timer increases like timer to rejoin a town after leaving it
     
  4. anarchy111

    anarchy111 Well-Known Member

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    And what if there are 5 towns from same alliance cooperating to keep rival alliance from attacking?
     
  5. dissembler

    dissembler Well-Known Member

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    dig before they do :) it might have add additional spice to try dig down to the second before your "enemy" does... like a market auction. if towns try to constantly attack the timer count down would add little fun to digging
     
  6. anarchy111

    anarchy111 Well-Known Member

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    So if there are 3 or more alliances we could realisticly get into situation where no one except two alliances get to do fort fights. Or one person town could dig a fort just to get on someones nerves.
     
  7. Elmyr

    Elmyr Guest

    I wound up voting against it. I don't usually vote against ideas that don't concern me and either vote for them or abstain, but I'm sick of rules and regulations. We face more and more of them irl an we don't need more here. Multis have been around as long as fort battles and they never ruined any world. They just screw them up for a while.
     
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  8. Ripwise

    Ripwise Well-Known Member

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    And how did w6 fall then?
     
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  9. anarchy111

    anarchy111 Well-Known Member

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    For once i completely agree with you...
     
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  10. dissembler

    dissembler Well-Known Member

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    howd you figure that?
    people from 1 man towns already do this. and as for 2 alliances thats the norm on most worlds with maybe a 3rd smaller alliance.
     
  11. anarchy111

    anarchy111 Well-Known Member

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    So basicly we're fixing nothing, now they can call a fort that will be ignored, but with your proposal they can completely block forts for 8 hours, or for days if they are well organized.



    I simply don't like this, it can be abused extremely easy and it limits fort fighting in many ways...
     
  12. dissembler

    dissembler Well-Known Member

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    not in my opinion..west players dont like change thats obvious
     
  13. Victor Kruger

    Victor Kruger Well-Known Member

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    Nothing really to do with change just one worlds problem not a server one, Sorry diss voted no.
     
  14. dissembler

    dissembler Well-Known Member

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    red rep for all :p ah i still think making it more expensive to dig a fight is a good idea. no biggy to me its losing votes not the end of the world
     
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  15. anarchy111

    anarchy111 Well-Known Member

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    Thx for red rep, btw, its not a fort fighting dream world, its a common sense...
     
  16. zd3no

    zd3no Well-Known Member

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    I'll Green rep Diss for finding out that he's living in the neighborhood, never noticed that before.

    And for trying of course :)
     
  17. dissembler

    dissembler Well-Known Member

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    yup another paddy..we are everywhere..

    least the idea has near enough split opinions.. and no i dont advertise it :)
     
  18. Parafrog

    Parafrog Guest

    Abuse Prevention

    How about I dig a new battle every 6 hours and keep the entire rest of the world from engaging in any real battles? This would be abused just because it could.
    The vote is definitely progressing properly.
     
  19. Cameahwait

    Cameahwait Guest

    It is too abusable, but, I do like the idea of making it more expensive to dig. This would reduce a lot of the 1-man town attacks. I think there are also many attacks where people press the button because it is there... to see what it does. It could be a good idea to put a small yes/no pop up screen asking if they really want to attack the fort or not.
     
  20. dissembler

    dissembler Well-Known Member

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    finally someone who see some sense.. more expensive digging can only be a good thing
     
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