asdf124
Well-Known Member
Proposal:
If you don't get shoot, you heal X% depending on your hp and skill points(I'd say tactics and fms are great candidates)
If someone else is full, you get a Y% heal rate increase if that player isn't getting shot at.
Such feature might remodel fort fights from it being "just get things done via aggressiven at right times" to a waiting approach.
It would also mean that running around fort in medium would be a greater idea than to try to take down towers or walls etc.
If you don't get shoot, you heal X% depending on your hp and skill points(I'd say tactics and fms are great candidates)
If someone else is full, you get a Y% heal rate increase if that player isn't getting shot at.
Such feature might remodel fort fights from it being "just get things done via aggressiven at right times" to a waiting approach.
It would also mean that running around fort in medium would be a greater idea than to try to take down towers or walls etc.