heya, a little birdie told me about this discussion, so figured i would chime in.... you're "all" wrong.
---- hps aren't the problem, skills aren't the problem, fort gun damage is the problem. ----
The game's mechanics already compensate, limiting gun damage to causing no more than 1/3 your max hps, ensuring that even the little guy has to be struck at least three times. Duelers get a bonus, but not more than a percentage over 1/3rd max hps. Soooo, all the mechanics are working just fine, the problem is, you guys have seriously whimpy fort guns.
The developers didn't take into consideration people might hp focus, so when they made fort guns, they limited them to be similart to dueling weapons. The problem here is that dueling is an 8 round win/lose, with maybe getting lucky enough to catch them low on hps and getting a k.o. win --- while fort battles are about taking out the opposition, k.o. being a requirement.
Alright so there it is, make a proposal recommending befier fort guns... a lot beefier, and everything will have been reasonably addressed. Hell, maybe even add specialty guns like sniper rifles that let you pick your targets, or greeners (short barrel shotguns) with bigger range penalties but better damage at close range, etc and so on. Maybe a variety of fort weapon types can offer up new fort attk/def strategies.
What i'm trying to say is, the focus is all wrong. Not only is it a lot harder to ask for the game mechanics to be changed, adjusting characters, but it's simply the wrong direction. The easy, and potentially magical, solution is in the accessories --- the guns and whatever else people can think of to accessorize thier characters and/or forts.
Right, okay, that's my input. Have fun and I'm off again.