DeletedUser
assuming all 220 will be totally specced for attack/defense....
yep, dodgers on the front lines and hitters right behind them....attackers being able to snipe from across the map.....etc
As it stands fighting comunity uses 2 values: chance to dodge and chance to hit.
Attacking:
chance to hit: Lead ^ 0.4 + Stamina ^ 0.4 + aim ^ 0.4 + 25
chance to dodge: Lead ^ 0.4 + Stamina ^0.4 + dodge ^0.4 + 10
Defending:
chance to hit: Lead ^ 0.4 + hiding ^ 0.4 + aim ^ 0.4 + 25
chance to dodge: Lead ^ 0.4 + hiding ^0.4 + dodge ^0.4 + 10
a 120 lvl player has 120 AP and 360 SP's ... more than that, but let's just pretend no quests were made.
distributing equally half AP to Str and half to Mob and so on you get 100 points to every fort fighting skill including HP ... your total health will be 100+1200+1000 = 2300 without clothes ... with clothes you get around 450 HP and that will make you 2750 in total.
I am getting lazy a bit and will not calculate the clothes on top of our 100 skill.
ATTACK and DEFENSE (stamina and hide = equal)
chance to hit = 25 + 3* (100^0.4) = 43.92
Chance to dodge = 10 + 3*(100^0.4) = 28.93
with 0.6 you get chance to hit = 25 + 3*(100^0.6) = 72.55
chance to dodge = 10 + 3*(100^0.6) = 57.55
Pure HP vs Balanced: 120 stamina, 480 HP :
with 0.6 :
ATTACK
120^0.6 = 17.68 + 25 = 42.68 vs 72.55 <-- hit chance
120^0.6 = 17.68 +10 = 27.68 vs 57.55 <-- dodge chance
DEFENSE
120^0.6 = 17.68 + 25 = 42.68 vs 72.55 <-- hit chance
no dodge skills = 0+10 = 10 vs 57.55 <-- dodge chance
with 0.4:
ATTACK
120^0.4 = 6.79 + 25 = 31.79 vs 43.92 <-- hit chance
120^0.4 = 6.79 +10 = 16.79 vs 28.93 <-- dodge chance
DEFENSE
120^0.4 = 6.79 + 25 = 31.78 vs 43.92 <-- hit chance
no dodge skills = 0+10 = 10 vs 28.93 <-- dodge chance
in attack 30 points diference instead of current 13 both hit and dodge chance
in defense chance to dodge has 47.55 diference instead of current 18.93 while chance to hit has 30 points vs 13
Pure ranged dueler vs Balanced : 120 dexterity 220 dodge and 220 aim 40 HP (this can vary, but let's just make him like this )
with 0.4
ATTACK and DEFENSE (stamina and hide = 0)
220^0.4 = 8.65+25 = 33.65 vs 43.92 = hit chance
220^0.4 = 8.65+10 = 18.65 vs 28.93 = dodge chance
with 0.6
ATTACK and DEFENSE (stamina and hide = 0)
220^0.6 =25.43+25 = 50.43 vs 72.55 = hit chance
220^0.6 = 25.43+10 = 35.43 vs 57.55 = dodge chance
with 0.4: 10 points hit and dodge chance
with 0.6: 22 points hit and dodge chance
As you can see, both pure skill and range dueler have more than double the diference compared to a balanced build. Not to mention that a pure HP has very very little chance to dodge in defense. Looks really good to me to be honest.
Pure skill will really die in battle, while duelers will do slightly worse.