Mindset and Teamwork are crucial, so here are the things to remember:
1ST PRIORITY
More Onliners In Chat - You need lots of onliners. If you're not able to be online for a fort war, that's okay, but those who can, must absolutely be online and NEED to be in chat following the plan. If you are in CHAT, and you are going to follow the plan, you should be prioritized (given Private rank).
2ND PRIORITY
Line of Sight (LOS) Advantage - You must ALWAYS ensure that you have LOS advantage. What this means is that there are more of your team targeting then there are of the opposition targeting your team, and this applies individually as well. You can accomplish this by a number of ways, which I will attempt to demonstrate in later posts. Just keep this in mind when participating in fort wars, and learn from the experience.
3RD PRIORITY
Follow Directions to the Letter - A good General will provide verbal instructions and visual aids. You MUST follow them. Time and time again it has been demonstrated that when attackers hotdog, focus on trying to get xp instead of working as a team, not only does their side lose the fort war, but they end up with far less xp. So, for both the team and yourself, you absolutely MUST follow the orders presented by the General.
STAY ALIVE
No Martyrs/No Snipers - When it comes to following directions, plenty of times we get the urge to go kamiikaze, to martyr ourselves, or to snipe on the side for those extra xp points. DO NOT, I repeat, DO NOT be tempted to do any of these. As ONLINERS, you need to be in 100% condition for the END of the fort war. Sure, many of you will be hit along the way, but the less you can be hit, the more the offliners can be targeted instead, and the greater chance you have of winning a fort war.
(Attackers) UNBUILT TOWERS/WALLS - BAD
Do Not Get On Unbuilt Towers/Walls - Towers and walls, when not built-up, do not provide enough bonus points and, if you do get on them, you will sacrifice your line of sight advantage. I.e., everyone in the fort will be targeting you and any other FOOLS that decide to jump on those walls/towers.
FLEXIBILITY
Plans Change - Your leads will be providing plans, but plans change during the course of a battle, so you will ALL need to remain flexible, be willing to change according to the directions of the General.
ONE COMMANDER
Chain of Command - It is imperative that everyone respects the chain of command and does not attempt to battle for control of the fort war while it is going on. In most cases there will be one General, and one General only. It is a good idea to assign a Captain if, for any reason, the General is not available or non-responsive. You will also find it helpful to assign one or two Lieutenants, each of which will focus on ensuring the chat channel runs relatively smoothly. It is imperative that everyone respects those in lead roles, no matter the personal gripes.
CHAOS OF WAR
Crap Happens - Things will get hectic, chat may go wild, people may not follow directions, There "will" be boneheads doing foolish things. In times of chaos, rally around the General, don't freak out or get mad. In fact, laugh about it (after all it's just a game and we're here for the entertainment).