Fort Fighting variations
I think it's a good idea, in fact there are plenty of good fort fighting ideas out there but nearly all of them come up against either massive or very vocal opposition.
We have a beta world, 15 English .net worlds and many more worlds under different languages too. Why not "mix it up" a bit in a few other worlds to stimulate some interest in those worlds? Why do the same rules for fort fighting have to apply to all worlds and all fort sizes too? Would the same rules and procedures be used to attack and/or defend a small fort as a large one? There's plenty of room to "try new things" and that would go a long way to stimulating interest in the game among the current and even former players (might bring a few back).
I realize that programming time and resources are a premium, but some ideas that are floating around out there might be quite easy to implement (look what's been done on a small scale by making W6 a GM world).
That's my 2 cents,
TJ