DeletedUser
It means that Aim is a "fully" based Skill, as it is Dodge, but if you know how to locate yourself, you dont use Dodge at all, right?
The thing is that it seems what we "on a logical formula"( with a scale above the Bonuses and the Distance Penalties , so the Bonuses from buildings,towers,etc) found out with the facts and experiences.
And it tell us so far that the max we get from Bonuses may be +18(since this theory denies Aim/Dodging getting one as the are the base), so the max penalty is -25, which means we may have been talking about a value that rounds around 50-60 as an average for a decent Fort Battlerer.
A value like that will make all that "look" fair and proporcionated IMO. Makin everyone "more or less" vulnerable but at the same time able to hit anyone, on a big or smaller percentage, depending on the sum of your Base Skills+ Bonuses-Penalties.
Or didn´t anyone notice that sometimes you get hit by a 20 level Worker? while you are a level 40 Soldier, for an instance.
That means luck factor, which is translated part of the calculation on the same way as the Duel one(it makes sense), plus the bonuses, which will make you "safer", it will be like an "insurance", guarateeing that you will alweys have for sure that "Fix number" you get from Bonuses.
Nevertheless, as Elmyr says( Items with Aim Bonus and "here we go") and does, its one of the best ways to be efective on a Battle if you are alweys on range but not on first line.
Why is it more efective?
Well, lets say, 30 extra items points on Aim makes more than any other 30 extra points to (Hide/Stamina, Leadership).
Those 30 extra points will make your Aim get an average of 15 , while on the other habilities, it will inscrease you bonus max by 7!, but if you have already points on those Habilities, then the number gets smaller and smaller...
So there is no reward without suffering(those who whishes for a better performance on Battles may have to "sacrifice" a few of your "Labor Points" and move them to Aim...
The thing is that it seems what we "on a logical formula"( with a scale above the Bonuses and the Distance Penalties , so the Bonuses from buildings,towers,etc) found out with the facts and experiences.
And it tell us so far that the max we get from Bonuses may be +18(since this theory denies Aim/Dodging getting one as the are the base), so the max penalty is -25, which means we may have been talking about a value that rounds around 50-60 as an average for a decent Fort Battlerer.
A value like that will make all that "look" fair and proporcionated IMO. Makin everyone "more or less" vulnerable but at the same time able to hit anyone, on a big or smaller percentage, depending on the sum of your Base Skills+ Bonuses-Penalties.
Or didn´t anyone notice that sometimes you get hit by a 20 level Worker? while you are a level 40 Soldier, for an instance.
That means luck factor, which is translated part of the calculation on the same way as the Duel one(it makes sense), plus the bonuses, which will make you "safer", it will be like an "insurance", guarateeing that you will alweys have for sure that "Fix number" you get from Bonuses.
Nevertheless, as Elmyr says( Items with Aim Bonus and "here we go") and does, its one of the best ways to be efective on a Battle if you are alweys on range but not on first line.
Why is it more efective?
Well, lets say, 30 extra items points on Aim makes more than any other 30 extra points to (Hide/Stamina, Leadership).
Those 30 extra points will make your Aim get an average of 15 , while on the other habilities, it will inscrease you bonus max by 7!, but if you have already points on those Habilities, then the number gets smaller and smaller...
So there is no reward without suffering(those who whishes for a better performance on Battles may have to "sacrifice" a few of your "Labor Points" and move them to Aim...