DeletedUser
this idea is rubbish, it seems like you want a super character that beats all the others and gets tons of bonuses.
i don't really think it's fair
i don't really think it's fair
this idea is rubbish, it seems like you want a super character that beats all the others and gets tons of bonuses.
i don't really think it's fair
I don't know that that's true. The specific suggestion you gave had that effect, but there could be others which don't suffer from that affliction. It's a tricky thing though. I don't have any alternative suggestions in mind.I really can't stand overpowered classes in multiplayer games, so to want one would be rather hypocritical of me. I think my original intention was to suggest a class that could defend against duelists without being one (or, a soldier). Unfortunately, this is impossible... Being defensive is akin to being more offensive, so I scrapped the entire premise of a "safe" class.
I really like the clothing bonus. Unfortunately, clothing requirements end pretty early. Once you hit level 45, clothing is wide-open, anyway. The soldier's bonus is useful well into the late 60's.
Really? The weapon advantage applies to 1 item worn, where a clothing advantage would apply to 4. Seems rather significant to me, but maybe I'm missing something.
Violette, if you don't mind, I'd like to revise my bonuses in the initial post, somewhat based on your ideas. As with any collaborative thread, I can't and don't want full credit for the post, obviously.
I don't know that that's true. The specific suggestion you gave had that effect, but there could be others which don't suffer from that affliction. It's a tricky thing though. I don't have any alternative suggestions in mind.
It does save you the leaving your town, and joining their town though....In fact, I wouldn't be opposed to upping the discount to 33%/66%, although this wouldn't be a friendly number for in-head-math (for some people, at least). Purchasing a $5000 ($20,000) item from a foreign shop for "only" $6800 is still going to burn a cute little hole in your pockets!
Towns automatically receive a cut of shop sales to out-of-towners.It also saves you from making donations to their treasury
Towns automatically receive a cut of shop sales to out-of-towners.
I had to read the whole post before it sank in that you were proposing this only for the new entertainer class. (Duh -- I'm getting sleepy, LOL.) I was about to evaluate it as a general restriction... and I'm not sure what I would think about it in that vein.Bonus: An opponent may only challenge you to a duel once every 12/24 hours SO LONG AS YOU DO NOT CHALLENGE ANY PLAYER TO A DUEL.
My background in software dev is almost nil, but I've studied and worked with computers and programming for so many years, including a SQL server for a couple of those years, that it's not difficult to anticipate some of these things from the structural angle. Not many other participants here seem to know that kind of thing (which is no slight on them; it's pretty nerdy stuff), so I try to pitch in some geekspeak now and then to illuminate that side of the proposals. Glad it's appreciated.Thanks, Luap Nor. Being a product development and support lead for my company, I always try to look at feature suggestions from a "how long are the developers going to have to go without sleeping?" and "are we talking $10,000 or $100,000?" standpoint.
I wish more people knew how software development worked. There's nothing rainbow-and-butterflies about it!! :nowink: