3 suggestions to the boat we're all in that some say is sinking:
(1) If Inno wants to have 72-hour promotions for limited sets like the Black Friday and the Chef's, don't limit them to 72-hours. Instead, Inno should run them for a full week. If Inno's goal is to capture nuggets, hence income, let some folks see and feel and taste what a L3 Chef's left hand will do. One of two things will happen: Players will be impressed by the gear and they'll purchase it, or they won't which was their original intent. So running the promotion for another 96 hours can only increase income to Inno during the promotion.
I, personally, am a perfect example of this being a positive for Inno. I was out of pocket and mostly offline for the 72-hours of the Chef set promotion. Got back online the same day it ended. If I had a chance to see what the set was doing, I would have, at minimum, purchased a complete L1 set, and might have even taken it to L2. Inno stopping the promotion at 72 hours lost out on my nuggets.
I'm not suggesting this is a suggestion to bridge the gap between nugget spenders and free players. That's a different conversation regarding this specific suggestion.
(2) Have Inno spend the programming time to allow us to downgrade items. Once we get an item to L1, L2, L3, whatever, at least give us the option to downgrade it back to singles. If it cost $5000 to take 3 singles to L1, charge us 1.5 or 2 times to downgrade it from L1 back to 3 singles. There's a penalty in it, but this suggestion will flush the market with now worthless, upgraded gear that becomes accessible to free to play players via market sales and trades.
This suggestion would be a tremendous bridge in the gap between nugget spenders and free players.
(3) There's no reason that in a initial promo item like the Chef's set that it can capped at a level. There's nothing wrong with capping a promo set at L2. If it's ever again released or offered, then remove the cap and let it go to L5. Everyone has now had 2 opportunities to see what it is and what it does. Those that didn't get any the first time around have a second opportunity. Those that got it and love it have the opportunity to continue upgrading it if desired.
One downside to this, if it is implemented (doubtful), is that future, promotional L2 gear should at minimum equal L3 gear of what it's nerfing.
Meaning, if a gear promotion comes out to rival or equalize the Chef's set, let's call it the fosputter set, the L2 of the fosputter set should be real close to the sp's/ap's/bonuses of a L3 Chef's. I bring this up as if the intent of Inno is to equalize or offset, or even improve upon, previous promotions, if there's a future cap on the initial offer of the suggested L2, it only makes sense to me to have it equalize or offset, or even improve upon, the previous promotion.
But this is just me....