DeletedUser35120
I agree with ya Micky, 50% would be a better value.
Totally agreed with you. Today i wanted to play a bit just for the heck of it, when that scroll bug started messing, i turned it off and now i wont play it out of principle.I have nothing positive to say about the adventures. To be perfectly honest, I hope they go the way as poker.
There are other areas of the game screaming to be updated and developed which are being grossly ignored, like fort fights and duels. Why not focus on improving and making the current items work better rather than introducing new game play that looks and plays like a 1990s video game on an Atari rather than a modern game. I feel this adventure is a step backward, unless they do a massive overhaul.
Numbers 1,5,25, and 100. So 100 for the last one.Questions:
2. How many participations in adventures are needed for final achievement?
Cheers
They also use alot of data on your internet connection too. My data usage quintupled on the day adventures began without any dl's etcIt is very power hungry for me. Not something every one can play for sure.
100% agree. Myself, I've got about 600k xp in one day. That much is an amount too big regardless of if you even double the price of the potions. 300k in one day? Stlil madness. Make the potions at least 3 times more expensive. If not may as well have jobbing be useless since you make money by selling loot chestsI would make the following comments about the adventures:
- as Zd comments they're not something everyone can play.
- because not everyone can play, the rewards should reflect that.
- having wisdom potions as rewards is a bad idea, it means someone can power level just by sitting playing adventures all day.
- the wisdom potions make a complete nonsense of the experience rankings.
- the adventures will kill off fort battle participation, and ordinary game and chat activity.
It's extremely expensive to get a lot of wisdom potions from tombola's or the fair. I can speak from personal experience since I tried both methods in the past to get them. On Arizona I won a tombola twice (ended up in top 5 when I didn't win) and at best I totalled 25% exp in wisdom potions from a single tombola.For those who have a problem with the potion of wisdom, where is that sentiment during tombola or fair time? People literally can buy there exp then and gain as much as they are willing to spend for. Though a random drop and mixed in with other items, the potential to go up 1,2,5, and even 10% exists. People gain hundreds of thousands of exp for that!?! Personally, I do not have a problem with it, but my argument is simply that at least through adventures you have to play the game to earn them, not just click a timer and reset it.
so as you stated, the real problem is that free players have a chance to earn an exp item and therefore exp that was predominately for paying players only? I would much rather the potions be eliminated all together, but if they are here to stay, then let hard work prevail over just a credit card. Myself, I've been bypassed by plenty in the ranks during events who were down hundreds of thousands of exp just because of potions, so although it might only be a small percent of the gaming population, to me its an all of none discussion. Most complaining now are only doing so, because they are not getting the same benefit due to lack of time or enjoyment of adventures. The game should not be tailored to fit the needs of the specific individual. For the record, the Daily sign in bonus is too much exp and everyone gets it for 2 secs of work. The 1% gained by the free player at level 80, is still 1%. The same 1% a level 130 gets is worth a whole lot more exp, which still favors the paying players, who paid to get to those levels faster. The system in place now creates a much closer chance for the way the game was years ago where free players were at a disadvantage, but not so much that they could no longer compete. All they have to do is put in the time and effort. Is it too much exp and not fair to those who paid, yes, but all free exp is and this manner might allow you to spend less yourself to level.On the other hand everyone with spare time and dedication can gain lots of wisdom potions each week from adventures. Without spending a single nugget.
It's very frustrating for high level players (who worked very hard and/or spent a lot of nuggets to gain a spot in the top of the ranking) to see other players accomplish the same in a matter of weeks what took them months or even years to accomplish.
I would make the following comments about the adventures:
- as Zd comments they're not something everyone can play.
- because not everyone can play, the rewards should reflect that.
- having wisdom potions as rewards is a bad idea, it means someone can power level just by sitting playing adventures all day.
- the wisdom potions make a complete nonsense of the experience rankings.
- the adventures will kill off fort battle participation, and ordinary game and chat activity.
It wont kill FF, never! FF is and stuck all this years because it is competitive, with adventures there is no competition at all, just plain number grinding.I couldn't have said it better. I repeat that the xp gain is ridiculously high. So everyone is trying to take advantage of it now as fast as they can before anyone even thinks about changing it. Everyone wants to rank fast, they neglect the social side of the game, killing any normal conversation you could actually have just to get to 150 faster.
Level 150 was presented to us as an achievement after struggling and effort. Where did that effort go now? 1% every half an hour at least, no matter if you're good or bad at it...that's simply insane. Start planning increasing those levels up to 180 already...Want me to do the math about how fast you can gain 10 levels now just with the adventures and the daily log in bonuses? I think we can all do it ourselves...
Last note: They are a nice addition. But they should be tweaked. Oh and if this new thing kills fort fighting, I'm gonna start throwing keyboards at everyone!