DeletedUser35120
I agree with ya Micky, 50% would be a better value.
I have nothing positive to say about the adventures. To be perfectly honest, I hope they go the way as poker.
There are other areas of the game screaming to be updated and developed which are being grossly ignored, like fort fights and duels. Why not focus on improving and making the current items work better rather than introducing new game play that looks and plays like a 1990s video game on an Atari rather than a modern game. I feel this adventure is a step backward, unless they do a massive overhaul.
Questions:
2. How many participations in adventures are needed for final achievement?
Cheers
It is very power hungry for me. Not something every one can play for sure.
I would make the following comments about the adventures:
- as Zd comments they're not something everyone can play.
- because not everyone can play, the rewards should reflect that.
- having wisdom potions as rewards is a bad idea, it means someone can power level just by sitting playing adventures all day.
- the wisdom potions make a complete nonsense of the experience rankings.
- the adventures will kill off fort battle participation, and ordinary game and chat activity.
For those who have a problem with the potion of wisdom, where is that sentiment during tombola or fair time? People literally can buy there exp then and gain as much as they are willing to spend for. Though a random drop and mixed in with other items, the potential to go up 1,2,5, and even 10% exists. People gain hundreds of thousands of exp for that!?! Personally, I do not have a problem with it, but my argument is simply that at least through adventures you have to play the game to earn them, not just click a timer and reset it.
On the other hand everyone with spare time and dedication can gain lots of wisdom potions each week from adventures. Without spending a single nugget.
It's very frustrating for high level players (who worked very hard and/or spent a lot of nuggets to gain a spot in the top of the ranking) to see other players accomplish the same in a matter of weeks what took them months or even years to accomplish.
I would make the following comments about the adventures:
- as Zd comments they're not something everyone can play.
- because not everyone can play, the rewards should reflect that.
- having wisdom potions as rewards is a bad idea, it means someone can power level just by sitting playing adventures all day.
- the wisdom potions make a complete nonsense of the experience rankings.
- the adventures will kill off fort battle participation, and ordinary game and chat activity.
I couldn't have said it better. I repeat that the xp gain is ridiculously high. So everyone is trying to take advantage of it now as fast as they can before anyone even thinks about changing it. Everyone wants to rank fast, they neglect the social side of the game, killing any normal conversation you could actually have just to get to 150 faster.
Level 150 was presented to us as an achievement after struggling and effort. Where did that effort go now? 1% every half an hour at least, no matter if you're good or bad at it...that's simply insane. Start planning increasing those levels up to 180 already...Want me to do the math about how fast you can gain 10 levels now just with the adventures and the daily log in bonuses? I think we can all do it ourselves...
Last note: They are a nice addition. But they should be tweaked. Oh and if this new thing kills fort fighting, I'm gonna start throwing keyboards at everyone!