DeletedUser30224
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If the idea wins 75% of the vote, it is sent to the developers who will respond with feedback and the idea will be linked in the ideas passed to developers.
If it loses the vote by not attaining more than 74.99%, it will be moved to the archives. The idea will then be placed on the list of items to not post again.
Original thread can be found <HERE>.
If the idea wins 75% of the vote, it is sent to the developers who will respond with feedback and the idea will be linked in the ideas passed to developers.
If it loses the vote by not attaining more than 74.99%, it will be moved to the archives. The idea will then be placed on the list of items to not post again.
Original thread can be found <HERE>.
Proposal
I suggest a few minor changes to make adventure more fair and enjoyable.
Details
Red moves first:
The red team has move priority, giving them a huge advantage. The move priority should alternate. Turn 1 should be decided randomly, and each team should get priority on alternate turns following that.
Highest level player is red:
If the top 2 players in the queue are level 150 and 149, the 150 will be on the red team. I'm not picking on Ptyltd, but as a level 150 with event gun, he doesn't really need move priority every time this situation occurs Of course, if the move priority was changed this wouldn't matter.
The daily quest:
This quest merely requires a player to join an adventure. Many seem to join and do little or nothing just to complete the quest. Change the quest so you need to win an adventure to encourage active participation.
Abuse Prevention
Don't think there is any opportunity for abuse here.
Summary
These seem like relatively easy changes to implement to increase enjoyment.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes
Does this idea appear on any of the Previously Suggested Ideas List? Not that I have seen.