DeletedUser15302
Now I'm sure there have been many threads about building so far but I cannot find one that covers this particular idea...
What it is in general is a chance to let people have a better town and better shops if they are prepared to put the extra effort in to get it. As of this time there are multiple but mostly unproven theories as to how people can get better items in the stores and despite best efforts you often still get rusty things which are of no use, when compared to their sharp counterparts from a lower level.
Workaround for this could possibly be shopping as in you don't get the items you want here you can go get them from there, but it takes a long time and can be quite an annoying process.
What I am proposing is that a town founder can select just what quality of shops they wish to have in their town, say for instance there is a random element to it when a shop is upgraded if for instance it is 50% chance of getting the items you want which you can select out of the list you can improve those chances by adding more build points to the building in the town hall. You could do this with either a set 100 build points for an extra 10% chance or even make it something like 20% of the base building value in points to be added on to get the next chance level. What this would entail is either 500 extra build points to get exact items picked out of a list or anything up to an extra 2000 build points for high level buildings to do the same.
What this means is that it would be possible to build a town which has exactly what you want but it would take about 5-10 times as long as just building it and hoping for the best you could also take a middle ground and up every building by 200 build points for the chance at better items but not an assured prospect.
As for problems with this idea I cannot really see any it is imbalanced in that it will take more money and more time to build extra chance levels so increasing your chances up to the 100% to get exactly what you want would cost twice the price and take twice as long to get it at the least, higher levels would take much more. If there are any major problems, then I am sure someone will state them.
I feel this idea is necessary to add a more in depth element when it comes to building in the game it lets really good towns work together towards a community goal and gives the opportunity to be the best through hard work and perseverance rather than just luck.
As I stated at the start I cannot find another idea which is exactly like this a few sort of suggest things but do not go into any minute detail, I do not believe this breaches any of the rules of the game and could only add to it.
What it is in general is a chance to let people have a better town and better shops if they are prepared to put the extra effort in to get it. As of this time there are multiple but mostly unproven theories as to how people can get better items in the stores and despite best efforts you often still get rusty things which are of no use, when compared to their sharp counterparts from a lower level.
Workaround for this could possibly be shopping as in you don't get the items you want here you can go get them from there, but it takes a long time and can be quite an annoying process.
What I am proposing is that a town founder can select just what quality of shops they wish to have in their town, say for instance there is a random element to it when a shop is upgraded if for instance it is 50% chance of getting the items you want which you can select out of the list you can improve those chances by adding more build points to the building in the town hall. You could do this with either a set 100 build points for an extra 10% chance or even make it something like 20% of the base building value in points to be added on to get the next chance level. What this would entail is either 500 extra build points to get exact items picked out of a list or anything up to an extra 2000 build points for high level buildings to do the same.
What this means is that it would be possible to build a town which has exactly what you want but it would take about 5-10 times as long as just building it and hoping for the best you could also take a middle ground and up every building by 200 build points for the chance at better items but not an assured prospect.
As for problems with this idea I cannot really see any it is imbalanced in that it will take more money and more time to build extra chance levels so increasing your chances up to the 100% to get exactly what you want would cost twice the price and take twice as long to get it at the least, higher levels would take much more. If there are any major problems, then I am sure someone will state them.
I feel this idea is necessary to add a more in depth element when it comes to building in the game it lets really good towns work together towards a community goal and gives the opportunity to be the best through hard work and perseverance rather than just luck.
As I stated at the start I cannot find another idea which is exactly like this a few sort of suggest things but do not go into any minute detail, I do not believe this breaches any of the rules of the game and could only add to it.
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