Huscarle.
Well-Known Member
-Idea/suggestion to propose: Implement small microevents and monthly bonuses in the game.
Idea exposition: Add small events within the game (at least 1 to 3, completely random per month) that would give players minor bonuses, such as increased XP after completing tasks or quests, higher amounts of dollars for completed jobs, more XP after fort battles or duels, or adventure rewards, see more examples below (random values).
+15% more experience in duels
+20% motivation regeneration in due-
+25% more bonuses after finishing a fort battle.
+30% experience after finishing a fort battle.
1000 experience points for each completed adventure.
+150% veteran points for each completed adventure.
+25% salary for completed job.
+30% experience for completed job.
Builder's Day: +20% experience when building.
+100% reward amount for captured "wanted" players.
+15% luck in jobs.
+25% regeneration of health and energy points.
+15 energy points.
10% discount on all items in the UP and veteran store.
Many more examples, literally, whatever they can think of. These microevents can be announced on which particular date they will appear during the month or not, or they can even be small bonuses that appear on weekends (The West Weekend!); clearly, a handful of these bonuses will be selected, not all of them, and they will be applied for a limited time, for example, for 24 to 72 hours.
Benefits: Increased PvP and consequently, player activity, even in those bonuses related to work since the player has a significant reason for activity due to the EXP or Dollars bonus that will be rewarded; an interesting solution for those players who demand more monthly or weekend bonuses.
Idea exposition: Add small events within the game (at least 1 to 3, completely random per month) that would give players minor bonuses, such as increased XP after completing tasks or quests, higher amounts of dollars for completed jobs, more XP after fort battles or duels, or adventure rewards, see more examples below (random values).
+15% more experience in duels
+20% motivation regeneration in due-
+25% more bonuses after finishing a fort battle.
+30% experience after finishing a fort battle.
1000 experience points for each completed adventure.
+150% veteran points for each completed adventure.
+25% salary for completed job.
+30% experience for completed job.
Builder's Day: +20% experience when building.
+100% reward amount for captured "wanted" players.
+15% luck in jobs.
+25% regeneration of health and energy points.
+15 energy points.
10% discount on all items in the UP and veteran store.
Many more examples, literally, whatever they can think of. These microevents can be announced on which particular date they will appear during the month or not, or they can even be small bonuses that appear on weekends (The West Weekend!); clearly, a handful of these bonuses will be selected, not all of them, and they will be applied for a limited time, for example, for 24 to 72 hours.
Benefits: Increased PvP and consequently, player activity, even in those bonuses related to work since the player has a significant reason for activity due to the EXP or Dollars bonus that will be rewarded; an interesting solution for those players who demand more monthly or weekend bonuses.