Duel Showdown... aka...
Town Raids... aka...
Team Duel Challenges
Proposal
What I am proposing is a Duel Showdown, where you duel as a team of 8 vs a town.
I believe that this idea could really make the Dueling in The West exciting again, and if it doesn't give the Developers/INNO something to feel positive about enriching the Game & Players, then I don't know what will save the game.
Current Workaround
Only other excitement, I believe is dueling anyone, weak or good, passing time, else Fort Fights.
Dueling needs to be more team played, just like fort fights, with Communication & Tactics to outwit your enemy.
Details (as requested) lol
1 - Who Can Join ?
Almost Anyone ... except members from attacking alliance - Town Founder/Councillors decide who they need by ranking 8 players
If you know your opponents are good duelers, you should be able to request help from outside of your own town, which is attacked
Challenge is open to Anyone - Duelers - Soldiers - Advents - Workers - as long as they can duel they can play
Levels are preferably not discriminated upon, as even a talented level 50 can beat a poor Spec'd level 120 dueler/FF'er
And best.. this will be 1 area where duel level can be ignored (as in FF's) .. but if it is a problem for Developers or for fairness... the duel ratio could be doubled, so that if someone was previously outside your duel range, they could now be duelable in the Duel Challenges
As with Fort Fights, it should cost the attacker a certain amount of money to attack a town.
Should the same town attack more than 1 town, the "Attack Fee" should be increased on every attack
2 - Online Challenge
For best results, for communication of Tactics, onliners are best suited & much more fun for all
3 - Offline Challenge
In case of ones Internet crashing, or player not online or short of onliners, offline is possible - but an offliner will shoot at a random enemy and each only once per round - unless enemy is less than 8 players, then he could hit a player twice in a 8 shot round, should he live that long
The less your opponents, the more shots your side can hit the same player(s)
4 - Duel Chats
Duel Chats can only happen by same side, and used to chat/set who will targets who, discussing tactics
They can as usual chat with their enemy in county chat if they like - boasting ? lol
5 - Duel Rounds
1st round is 8 shots only by 8 players (1 each) - next round will start with previous rounds survivors - 8 Rounds again - till 1 side is KO'd
A Duel Round consists of 8 Shots each per player & total amount rounds played will be determined by how well both sides do
If both sides do well (as with good Dodge, Resistance or fairly good HP Tank dueler builds), then it could be dragged out longer, which is prefered
6 - Duels & Rounds Timer
Each duel single shot has 1 min Timer - x8 Duels per Round (Full Round = 8mins) - Balance of Rounds depends on who survives - Till 1 Side Wins ?
A duel battle could easily last up to 30mins or beyonded
7 - Targeting Players
It should be possible for all 8 on 1 side to target a single player - vice versa - but could be a tactic flaw or good move against pro dueler, and we all know there are some nasty ones
If a Dueler can dodge 8 rounds in normal duel.. then he/she can do same here against the other 8 shooting at him at once
8 - Targeting Order
Pick Stance/Aim/Enemy (vice versa) - can view enemy by moving mouse over to see Gear Bonus stats - pick your Target - and to change your Target just click new enemy Target - then wait for the timer to complete.. Bang Bang !!
9 - After Duel Challenge
If survived - You can go to next challenge (min 4 hr gap tho) or immediately to any other Game Aspect, such as FF's & Questing Jobs
If KO'd - You have the option to wait 8 hours to come out of this KO mode - or - you can use new Nugget/Bond Buff to be immediate out KO mode.. which should be a good way poor INNO to make something back
10 - Bonds Reward
Bonds should be rewarded on performance (as in FF's) - Sheriff Stars count could also be a sign of Wins - on player profile
11 - Nuggets / Bonds
Can be used to buy Buffs before a Duel Challenge & also After Duel Challenge (to recover HP or out of KO mode, etc)
Inno can obviously add other ways for Bonds & Nuggets to be used in this Challenge
12 - Duels vs Duel Challenges
Duel Challenges should not have any effects on:
a. A players normal game duel stats or Town Mort -should be kept seperate
b. You cannot collect Bounties from Duel Challenges
c. You should be able to get "5%" of the Towns Bank holdings, and each player gets a portion of that as to his/her own performance
13 - Town Buildings
If in future updates, if Inno decides to add damage to Forts or Towns from Battles or Dueling, this Duel Challenge will be the way in to add damage to the towns
This will certainly keep the Workers busy again, once all Forts are built up again
14 - Report Types
New TAB - Single Challenge Report
Reports should show the guys with most Duel Entries - Most Wins - Most KO's - Most Damage - Highest Single Hits - Most CA$H Earned - etc
New TAB - Month Status LeaderBoards
Reports should show the guys with most Duel Entries - Most Wins - Most KO's - Most Damage - Highest Single Hits - Most CA$H Earned - etc
There should be a Report where it is possible to be able to compare your Alliance vs other Alliances in Duel Challenges
TAB - More Record Info
Most damage by an 8 Shot Round Duel by a Single Player
Most KO's / 8 Shots by 1 Player in 1 Round
Most Hits on a single player by other Players @ once & damage the damage caused
Most Misses on a single player by other Players @ once & least amount of damage recieved
15.
Duel Weapon Restrictions
As to make it more fair for all players (high & low)... making duel motivation irrelevant... a gun control should be used
1. If a level 70-120 that has Howdahs initiates a Town Duel challenge.. all can enter with - Any Weapon
2. If a level 50 wants to play too.. but fear being out-classed by (a) Weapon (b) Skill & Attribute Points & (c) much higher level players...
... He has these options to make it somewhat more balanced:
(a) He initiates a battle with a gun to the highest in his permitted range... and sets the "bar".. as no weapon higher can participate
(b) All players right up to level 120 now are required to use same weapon range for level 50's (or lower) - now said level 50 player has a decent chance
(c) The only disadvantage a lower level player has now, is that higher level players have way more Attributes & Skills points in their duel builds
(d) A low level player should also have the ability at the "Duel Dig" time to be able to Wave this right... if not desired/required.
NOTE: Any higher level player can always start his OWN challenge if he does not enjoy this feature for lower levels
16. Duel Challenge Button
A button should be added to the Sheriff's Page of the town being attacked.
You walk to the town you want to attack & click on the Sheriffs page to open & get the blocked picture but now can see a Duel Challenge button
Once initiated here, you also set the Gun restriction - if required by lower level
17.
Duel Button Highlighter & Challenge Tab
(a) If someone Initiates a Duel Challenge - The Duel Button should flasf.. just like rest of current system
(b) There should be a new Tab - Duel Challenges - along with Bandits / Players / Tactics (believe this would be right spot
(c) On this tab, it will allow ANYONE else to watch results.. shot by shot... round by round (but not chats)
18.
Limiting Towns that can be Attacked
In the interest of smaller towns, it was suggested that maybe a small town could be protected from crazy attackers
I suggest that since the initial idea is that there are 8 players per side (including if in same Alliance or Allied Alliance)...
... the town being attacked MUST have 8 players or more in them in order to be attacked (else can't be attacked)
This could make it favorable :
(a) That towns with absolutely no interest in these duel attacks or duelers can escape these attacks
(b) Could help to grow towns.. should players from small to single towns... and get them to form bigger towns
This would mean that if you want to attack in these challenges, your town needs to be 8 or more players as well (same both ways)
Abuse Prevention
None known at this time, but is possible but can be attended to.
In case a dueling town repeatedly wants to attack a certain town & be a menace, just as in fort fights, there should be a cooling time of 48 hours for that town to be attacked again, by any side.
Visual Aids
It took some time to create decent looking images of what it could look like.
I trust Inno will be able to come up with classy looking graphics as always, just hope these assist
This is the General Look & Feel of the Duel Showdown. Toons below should be a lot smaller & taking up less lower part of the screen
It would also be awesome if Inno could have these Toons animated, by selecting a particular reaction, depending on the hit location on the player, or some dust in the ground or damage to building, depending on the miss
1 - Duel Reports for the current rounds can be viewed in the middle, just as you see the damage & misses from Fort Fights
2 - Attackers Block on Right - Attackers Total HP - Top Hits by Attackers in current round
3 - Defenders Block on Right - Defenders Total HP - Top Hits by Defenders in current round
4 - Health Bars - Pink/Red for Attackers - Blue/Green for Defenders
The Mouse Over
Targeting & Scoring Info Dots
When a round of 8 shots is up for everyone, the screen damages & misses could be cleared, and a fresh restart is created,
Summary
My view is that this game has died for many, as players come and go all the time.
With this new form of the game, the Real West could be brought back, and dueling in Packs, as where you might fail, others might succeed in beating someone.
Also a good idea is keeping Duelers busy/happy, and normal people who want to just enjoy the questing aspect (many), could be left in peace just a little bit more.. lol
I believe the game will make it more exciting for many, and with happy players, more will stay, and more will hear the good, and join the game too.
More Ching Ching for INNO
I will continue in learning a bit more Flash.. and hopefully get a Demo going & share it.
Heck, if Inno won't go with it, I might just complete it
Lets hear what you guys think & maybe get a few more Ideas in there
I will keep making changes & can be viewed here on my website assisting The West ==>
http://westtips.weebly.com/dueling.html
NOTE: Posts marked in RED text are changes made through suggestions by others or myself
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