Hm, some good, some bad, IMO. Love the extended period, still think 48 should be minimum. Don't understand the reduced cost, like the increased motivation nd decay rate
Same energy cost to self-KO as 15s job.Don't understand the reduced cost
Same energy cost to self-KO as 15s job.
This looks like a reasonable compromise that has taken various feedback into consideration.
Just a note from the beta forums regarding this change.
Please excuse the slight delay to the update. We have made the following additional changes:
* Duel protection will be extended to seventy two hours.
* If you are knocked out in a duel, other players will not be able to challenge you for 72 hours instead of 48 hours.
* Duel protection will be cancellable after twenty four hours by challenging another player at a reduced cost.
* Once the first 24 hours of your duel protection has elapsed, targets will reappear in the duel menu and be available to challenge. Challenging a target costs only 1 energy point instead of 12 and cancels your duel protection immediately, allowing other players to duel you in return.
* Furthermore, we have increased the minimum PvP duelling motivation and duelling experience rate of decay from 1% to 3%.
Watch this space for a release announcement!
I'm very much not in favour of the 24/48/72. Would rather it stay at 48 that that option because the KO thing is simple, but if you want a dueler to stop harassing you and you don't want to be on KO it kinda allows the dueler to bother you faster if you do manage to find a solution to their pester. Think along the lines, of duelers bullying duelers
I suppose the dueller being bullied would have a choice between losing his protection at 24 hours when trying to bully workers or stay put till 72 hours like other workers and safe from the dueller targeting him.
A difficult choice if he's like the most duellers targeting players against he has reasonable assurance he'd win. But its a fair tradeoff. He can use that time to ponder over the bullying of workers
* Furthermore, we have increased the minimum PvP duelling motivation and duelling experience rate of decay from 1% to 3%.
All the new changes are good apart from this one, 3%? Again it will take a long time for them to move out of the range of non-duelers who keep getting it. The feedback has been saying 10%, 20% and even 50% but looks like they don't want to get rid of this style of gameplay.
All the new changes are good apart from this one, 3%? Again it will take a long time for them to move out of the range of non-duelers who keep getting it. The feedback has been saying 10%, 20% and even 50% but looks like they don't want to get rid of this style of gameplay.
I can live with 3%. A gradual change is better than none at all, anything too drastic and we might have the current group of 0 mots reacting similarly to the job KOers at the beginning of this thread.
No, but there were substantial changes made to accommodate them.What would be so wrong with that? The job KOers didn't get their job KO back because they reacted as such, so why should we pet around with the 0 mot duellers? Now that's something I don't understand.
What would be so wrong with that? The job KOers didn't get their job KO back because they reacted as such, so why should we pet around with the 0 mot duellers? Now that's something I don't understand.
What would be so wrong with that? The job KOers didn't get their job KO back because they reacted as such, so why should we pet around with the 0 mot duellers? Now that's something I don't understand.