DeletedUser36979
Why push a bounty? easy, it is not my money, so if I can use that to pay for an item, why should I do a money transfer?
People still dont seem to understand. Why would you push bounty if you can easily give money to other player, isnt it logical that one rule cancels other out? Why go trough trouble of fixing the duel to get certain amount of bounty when you can simply send the money?
We don't really care about how the rules are interpreted, merely that staff tells us about it. Using duels to self-KO is most likely going to be a new thing due to the removal of job-KO, we just don't want to end up banned because some staff member looks at your duel and says it's some kind of pushing. All we want is security really, it shouldn't be so hard to bring.
Why push a bounty? easy, it is not my money, so if I can use that to pay for an item, why should I do a money transfer?
As I already posted earlier in this thread, the bounty is not the player's own money! It's someone else's money. Money transfers are the players own cash. Someone might have a $50,000 bounty and only $10 in their bank account.
Wonder is right. Players are asking the questions because they do not want to end up being caught out by some interpretation of the rules and banned. Remember when the money transfers were brought in, all the discussion in here about what was bannable or not? Until there was then a definitive statement that clarified matters completely.
Of course there are still some who KO themselves on other players rather than job KO. Makes me wonder how those instances are dealt with as there are no clear answers here.
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One crazy idea I had was why not lower the damage done with duelling mot? Say 100-75% full damage, 75-50% mot 90% damage, 50-25% 80% damage and 25-1% 70% damage. These are just numbers taken out of the sky but it would be another downside for ZMT.
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There is no interpretation needed. To push a duel both sides have to collaborate for one side to get money, meaning, one having the bounty has to strip his clothes and send stances to the attacker which is bannable. This was already said in this thread so i dont see what is the problem.
This. Great idea. I would take it to the same place as jobs like someone else posted nd maybe be a bit more strict: At 100-76%, you get full benefits. At 75-51%, you do 75% of the damage, get 75% of the XP, get 75% of the bounty and or cash. At 50-26%, you get 50%, and then finally 25%.
There is no interpretation needed. To push a duel both sides have to collaborate for one side to get money, meaning, one having the bounty has to strip his clothes and send stances to the attacker which is bannable. This was already said in this thread so i dont see what is the problem.
As I already posted earlier in this thread, the bounty is not the player's own money! It's someone else's money. Money transfers are the players own cash. Someone might have a $50,000 bounty and only $10 in their bank account.
Wonder is right. Players are asking the questions because they do not want to end up being caught out by some interpretation of the rules and banned. Remember when the money transfers were brought in, all the discussion in here about what was bannable or not? Until there was then a definitive statement that clarified matters completely.
Of course there are still some who KO themselves on other players rather than job KO. Makes me wonder how those instances are dealt with as there are no clear answers here.
Very good point! But from the support side of the game it is very difficult to answer such questions since we deal with cases individually. If a player is reported or we find suspicion on their account, we will look at all factors around the transaction (Bounty being taken) before we will take action against the player. With these type of offenses, they differ from player to player.
Our rules are also written in such a way that they come across bland and open to interpretation. We have reasons for this and not willing to provide players with too much information so they could find loopholes and cheat. Plus, if we write an extensive rule handbook - it's going to be the size of a mini bible and probably not be read anyway.
If you need any clarification on a specific rule, best you either send in a support ticket or PM me directly on the forum. Include a detailed scenario and I will happily check and let you know if we would allow it or not.
This. Great idea. I would take it to the same place as jobs like someone else posted nd maybe be a bit more strict: At 100-76%, you get full benefits. At 75-51%, you do 75% of the damage, get 75% of the XP, get 75% of the bounty and or cash. At 50-26%, you get 50%, and then finally 25%.
This would have the net effect of driving duelers to seek out high targets (since if you only get a limited number of full-value duels, you're gonna want to make it worth your while). It would also still have the intended effects on ZMD (although admittedly, this way they would be back to the option of slowing their growth, so you might still want to look at raising the 1% minimum to a higher number).
Of course you should also make it like a job, namely that if it takes 10 minutes to do a duel, it should cost you 5 energy, like jobs do today. This way an experience dueler can get 4-5 duels at peak efficiency...
+1 rep to Dr Roth, great suggestion.
I see your point. I understand it can be annoying or even frustrating if you get dueled. But if we take a look at the larger picture, this is a role playing game. It is situated in the Wild west. Even back then you had the choice if you wanted to work, build or attack a fort. The one thing you could not always control was the action of others. If someone decided to shoot at you, you couldn't say that you opted out of it or anything like that. So in this aspect it is logical you can get dueled even if you don't want to.
You can leave the part out where you get dueled and be townless, but then you must miss out on the benefits of the town as well. Just like a famous dutch football player once said: "Every advantage has its disadvantage."
Because option to opt out of PvP is absurd. Quests for example demand you to participate in PvP so complete opt out is impossible and jumping in and out of PvP into PvE is something that is done daily.
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People still dont seem to understand. Why would you push bounty if you can easily give money to other player, isnt it logical that one rule cancels other out? Why go trough trouble of fixing the duel to get certain amount of bounty when you can simply send the money?
Actually, the current duel system just drops experience and duel experience based on motivation.
A good change would also have it drop cash as well based on duel motivation. That would be consistent with the job system as well.
Leaving town is not a viable option for people who enjoy other interactions. We would have no forums, no alliance, no alliance chat, and few people would be ranked for battle even if they did try to walk there to sign up (no town, no alliance. No alliance, no remote sign-in).
And that irks the crap out of me. All those new quests, and especially the Main Quest line quest all require some sort of dueling or KO's. It does NOT make sense to me to give questors new quests that require dueling (even KO's!) when they aren't duelers but questors!
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Oh, and that brings me to another point. My non-duelers never really used the job KO bug very much until it became popular for duelers to camp job sites for the very purpose of dueling people working on quests. The chance of going to the middle of the map and working for HOURS to do complete a phase of a quest without getting dueled is slim to zero. You can't go to Waupee's Village or the Ghost town for the dailies without duelers waiting for you. If you want to call me a whiner because I'm sick of people looking for easy money and experience, then so be it.
I wouldn't mind the no job ko protections if there were alternatives offered. Get rid of the mortician. The stats would be skewed with all the deliberate ko's.
Reyne said:Leaving town is not a viable option for people who enjoy other interactions. We would have no forums, no alliance, no alliance chat, and few people would be ranked for battle even if they did try to walk there to sign up (no town, no alliance. No alliance, no remote sign-in).
Simple really.
Bank transfer requires you to use your own funds, bounty push is using somebody else's funds
but that somebody else could just send you his/her money via money transfer, you don't need to bother through duels.
As for cash award dependant on motivation, i agree it would be really good idea, BUT make it so if you have 100% motivation then you take all the cash from other player's hands, not only 1/3 as current maximum.
We would have no forums, no alliance, no alliance chat, and few people would be ranked for battle even if they did try to walk there to sign up (no town, no alliance. No alliance, no remote sign-in).