Geronimo project rules were
changed:
1. In the very center of the world set up camp Apaches. Four neighboring districts are considered to be the land of ancestors . The camp is managed by an Indian Geronimo.
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| 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 |
| 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
| 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
2. The camp invited only players with a portrait of an Indian (adventurers and soldiers),
reached the 50th level.
3. The maximum number of camp residents - 50.
4. Indians 3 times a week, attacking the forts 15, 16, 25 and 26 districts. To guess when and at what fort will be attacked - is impossible.
5. Apachee not attack the same fort until they attack all the forts.
6. Possession of all the forts of four central districts give apache the right to attack any other forts in the world.
7. Apaches, for organizing the attacks on the forts do not need money.
8. The Indians defend all of its forts.
9. The Indians, who do not participate in combat or provoke conflicts (in the game or on the forum) will be removed from the camp.
10. If wishing to take part in the battle on the side of the Apaches more than places, from the list of colleagues in the first place, removed the players do not have a portrait of an Indian.
11. Level Geronimo - 99. The original dueling level - also 99. Health - 4000.
12. Jeronimo skills unrelated to his level.
13. Jeronimo not cause players to duel, and not helping to protect other people's forts.
14. In the camp of the Apaches provides 4 places for elders of the tribe.
15. Jeronimo not obliged to answer letters whiteman.
16. Trade visas are issued to the camp. In addition to the random items in stores camps for sale:
- All Indian collection
- The precise winchester
- precise bown
- A sharp tomahawk
- Golden buffalo
17.
Over head Geronimo (for loss of consciousness in a duel) provides award in the amount of $ 15000.
Geronimo sleeps only after the battle (8:00).
18. Geronimo use only
one dueling tactics.
19. Jeronimo uses only the following
items .
20. Apachee may enter into alliances with the Indian camps. Maximum number of unions - 4, ie, one in 15, 16, 25 and 26 districts. If one district several camps that want to conclude an alliance with the Apaches, Jeronimo chooses the one who first wrote to him while fulfilling all the conditions of an alliance.
Terms of an alliance with the Apaches:
- A city in one of the central districts;
- At least 10 people;
- All residents of Indian portraits;
- All residents at least 40-th level;
- The name of the city starts from the word "camp".
21. Allied camps added to the captured Apaches forts. Apache does not accept invitations to join the fort (Apaches can not own forts, which are not occupied with his own hands).