Has he?
He is basically suggesting we should never ever change any of the existing game mechanics, simply because players already invested in the old ones. That will allow a lot of room for future improvements. Then we should close this forum-section, because it will lose it's use.
I think we hit some sore spot with Diggo...
Who said that the mentioned prices and merchant levels could not be discussed? That's what this thread is for. There will ALWAYS be loss involved when you change existing mechanics. But it's for the good of the game. And people will get over it. Who is still complaining about the old jobs? People adapt and enjoy a newer system. Maybe the top-class of the speed-horses, the quarter horse, will cost 1000$. People will only lose $1800. Top of the line donkey? Maybe reread my first post, becuase the mule was top of the line, and only in the "hauler" class. Maybe we should change the quest as well, so that any animal is required, not just the donkey. Also, if you again reread my first post, you'll see that the prices I suggested are different than the ones you mention here. The "new" quarter horse will NOT cost 2800, so people won't prefer a donkey over a quarter horse that's much more expensive. The difference between them will be smoothed out, and people will not always prefer a cheaper option, because cheaper options aren't better.
I don't really see the issue here, as people that are able to afford 2800 can also make up for any form of loss.
Again, how can we change anything about this game if you won't accept any loss to players?