DeletedUser
Proposal
The town treasury is currently used for nothing except town construction and starting fort battles. I'd love to see the millions of town treasury $$$ that accumulate once a town is fully built be used in other areas. I believe that town treasury money could and should play a greater role in the game, as it is not only a reflection of a town's wealth and power but it also gives an opportunity to make other parts of the game even more interesting! I will propose a couple of ideas that could be implemented to offer alternate uses for the town treasury.
Current workaround
Dig a load of fort battles or construct the church to an insanely high level in order to make use of the town treasury.
Details
Implementation #1
-The town founders (black hats) can completely change the items sold in town shops (tailor, gunsmith, general store) once every month. This action costs $10,000 per shop (to randomly change all items that the shop is currently selling), sourced directly from the town treasury.
-Developers would have to make sure that two of the same items do not appear in the shop inventory after this change is made, ie. prevent any faults in the random item generator for this feature.
Implementation #2
-The town founders and councilors can place a 'bounty' on a fort, similar to the current bounty feature for dueling.
-The maximum bounty that can be placed on forts of different sizes:
·Small fort: $100,000
·Medium fort: $500,000
·Large fort: $1,000,000
-Should the attacking side win, the bounty on the attacked fort is distributed among the attacking players' town treasuries. For example, if a fort has a bounty of $100,000 and attackers take the fort (assume there were 50 attackers) each attacker is awarded $2000 that goes straight to their town treasury. This allows fort fighting towns to build up their treasury for other uses and encourages more players to attack. Should the defending side win; the bounty remains on the fort.
-Multiple towns can add to the bounty on a fort until it has reached the limit for the fort’s size.
Abuse Prevention
Implementation #1
-The shop inventory change can only be made once every month for each shop, so very rich towns cannot abuse the system by using it to dominate the market.
- The items that replace the previously sold items are completely random so the implementation is easier to code (it is simply the same random system of founding a town and building up its shops).
Implementation #2:
-Each town founder and councilor is limited to being able to place one bounty every week.
Visual Aids
I'm not too good with constructing visuals, but I think my explanation painted a pretty good picture of the idea.
Summary
This idea has great potential to make the game more exciting and attractive to players and encourages fort fighting. Town treasury money has very few uses and an expansion of its uses would be a 100% benefit to the game.
I hope we can get this idea to voting as soon as possible! Feedback is welcome and needed.
Cheers
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes
Does this idea appear on any of the Previously Suggested Ideas List? No
The town treasury is currently used for nothing except town construction and starting fort battles. I'd love to see the millions of town treasury $$$ that accumulate once a town is fully built be used in other areas. I believe that town treasury money could and should play a greater role in the game, as it is not only a reflection of a town's wealth and power but it also gives an opportunity to make other parts of the game even more interesting! I will propose a couple of ideas that could be implemented to offer alternate uses for the town treasury.
Current workaround
Dig a load of fort battles or construct the church to an insanely high level in order to make use of the town treasury.
Details
Implementation #1
-The town founders (black hats) can completely change the items sold in town shops (tailor, gunsmith, general store) once every month. This action costs $10,000 per shop (to randomly change all items that the shop is currently selling), sourced directly from the town treasury.
-Developers would have to make sure that two of the same items do not appear in the shop inventory after this change is made, ie. prevent any faults in the random item generator for this feature.
Implementation #2
-The town founders and councilors can place a 'bounty' on a fort, similar to the current bounty feature for dueling.
-The maximum bounty that can be placed on forts of different sizes:
·Small fort: $100,000
·Medium fort: $500,000
·Large fort: $1,000,000
-Should the attacking side win, the bounty on the attacked fort is distributed among the attacking players' town treasuries. For example, if a fort has a bounty of $100,000 and attackers take the fort (assume there were 50 attackers) each attacker is awarded $2000 that goes straight to their town treasury. This allows fort fighting towns to build up their treasury for other uses and encourages more players to attack. Should the defending side win; the bounty remains on the fort.
-Multiple towns can add to the bounty on a fort until it has reached the limit for the fort’s size.
Abuse Prevention
Implementation #1
-The shop inventory change can only be made once every month for each shop, so very rich towns cannot abuse the system by using it to dominate the market.
- The items that replace the previously sold items are completely random so the implementation is easier to code (it is simply the same random system of founding a town and building up its shops).
Implementation #2:
-Each town founder and councilor is limited to being able to place one bounty every week.
Visual Aids
I'm not too good with constructing visuals, but I think my explanation painted a pretty good picture of the idea.
Summary
This idea has great potential to make the game more exciting and attractive to players and encourages fort fighting. Town treasury money has very few uses and an expansion of its uses would be a 100% benefit to the game.
I hope we can get this idea to voting as soon as possible! Feedback is welcome and needed.
Cheers
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes
Does this idea appear on any of the Previously Suggested Ideas List? No
Last edited by a moderator: