DeletedUser
A little something I would like to propose to town leaders, and possibly duellists willing to listen.
A courtesy code towards workers.
Now I understand duellists will always be around, and always sniffing out easy targets and possibly money.
I have no problem with that (workers with loose cash deserve to lose cash ).
However what I, and many other workers would appreciate is if you downgraded your weapons while fighting us.
EG, a broken clay jug or worn sling shot.
Or possibly using the opposite weapon type to your skill spec (eg vigor -> ranged, shooting -> melee).
The reason behind this is so you do less damage.
Given that many workers are incapable of hitting back what this does is prevent significant damage being done to them while still getting the same rewards.
This also means that the risk of a worker being KO'd is significantly lower, duellists can attack them more often and construction work/jobs are alot less likely to be interrupted for the worker (allowing them to level faster, and remain targets no less).
You can estimate a workers HP by this simple calc: 20*lvl + 90 HP.
The difference between doing 100 damage per duel and 200-300 damage is VERY significant.
It is the difference between knocking them out in 2 duels and making the target unavailable for 48 hours (and very annoyed) or being able to sustainably attack them over a long period.
Overall its a win/win situation for all involved and im sure alot of happier people all round
A courtesy code towards workers.
Now I understand duellists will always be around, and always sniffing out easy targets and possibly money.
I have no problem with that (workers with loose cash deserve to lose cash ).
However what I, and many other workers would appreciate is if you downgraded your weapons while fighting us.
EG, a broken clay jug or worn sling shot.
Or possibly using the opposite weapon type to your skill spec (eg vigor -> ranged, shooting -> melee).
The reason behind this is so you do less damage.
Given that many workers are incapable of hitting back what this does is prevent significant damage being done to them while still getting the same rewards.
This also means that the risk of a worker being KO'd is significantly lower, duellists can attack them more often and construction work/jobs are alot less likely to be interrupted for the worker (allowing them to level faster, and remain targets no less).
You can estimate a workers HP by this simple calc: 20*lvl + 90 HP.
The difference between doing 100 damage per duel and 200-300 damage is VERY significant.
It is the difference between knocking them out in 2 duels and making the target unavailable for 48 hours (and very annoyed) or being able to sustainably attack them over a long period.
Overall its a win/win situation for all involved and im sure alot of happier people all round