yup the fort fights will have totally different skills..
so a good dueller can never be a good fort soldier... either offensively or defensively..
and oh another thing.. all those resistance duelers are worth squat in the fort wars..
whatz the best part, is the 24 hour deadline..... so you cant travel far to defend forts...
and there has to be loads of planning involved in taking over forts ... 128 members.....
wow the planning involved would be massive to initiate a good attack as well as an efficient defence..
edit..
In the mini-map
three forts - Large ones have three towers , medium have two towers and, small has one tower.. you have to look closely to identify them.. heheheh.. nice real nice..
and blanking off the unrequired background.. koooool...
Well some Duels may be okay...
Skills
5 skills are important for fort battles.
*
Leadership is used for shooting, but also for defending.
*
Aim is only important when shooting.
*
Dodging is only used when trying to dodge a shot.
*
Hiding is used when a defender tries to shoot or dodge a shot.
*
Dodging is used when an attacker tries to shoot or dodge a shot.
So, for each shot and for each dodging attempt exactly three skills are taken into consideration.
also the Icon on the map will also show 3 or 2 or 1 Flag Posts.
but yeah Def. 128 vs. 128 Possibile is Awesome... However I feel bad for anyone who has to face an FOM assualt if they can't get enough defenders.
And I know it's only maybe 12 Hours from One Corner of the Map to the Adjacent Corner (with a White horse) So I'm sure everyone can make a Fort Battle given 24 Hours... (if they log on in time)