BUILDING TRACKS, STATIONS, AND TRAINS
A CEO begins the construction of his company by clicking on a side tab that says "Train Company" (like "Report" or "Fort Overview") and then clicks a button that says "Found Company". He can then establish, for 500$ and 8 hours work, a company in any town. Once finished the Headquarters will be completed.
A CEO can then begin constructing tracks. The CEO can request the HQ's town's founders to place an ad for jobs in the Company. The CEO sets wages for each type of job, and can make "Openings". Anybody who happens to click on the Headquarters will see a button that says: "Accept Job-" and then the job and wage.
The CEO plans the track's route by clicking a button in the HQ that says "Plot Tracks". He then draws, using his mouse and across a map of the county, a route from one town to another. The CEO needs a set amount of iron, hammers, and nails for each mile of track: they can supply it themselves or hire "Suppliers" to gather the materials and deposit them at the HQ, like deposited money in a treasury, and then the Builders in the Company can click on any mile of planned tracks and "lay" it for 1 hour and the wages the CEO set. If the CEO can't get ahold of the materials, they can buy it from a store in their HQ.
Once all the miles of a track is laid the track is opened and ready for trains to run along. Trains require metal, wood, nails, and hammers to build (please suggest any others, if you can think of them), the amount differing depending on the quality of the train. The materials are gathered the same way track materials are. Builders can construct 10% of the train for each hour at the HQ. Once a train is completed, the CEO sets a route the train follows. Train Stations only cost money to construct.
Trains require oil or coal to stay functioning, using up a certain amount per each mile.
COMPANIES COMPETING
Companies could compete using Sabotages, Takeovers, or hiring Mercenaries.
Sabotages - A Company pays an NPC several thousand dollars to derail a train. The train crashes, and everybody on board loses half their health. For the next three hours nobody who was onboard can move from that area, and people (just anybody who feels like it) see an icon where the crash occurred that says "Rob a Train Crash". They can go to the crash site and then it puts up a map, showing a really banged up train, the survivors of the crash, and the raiders. The raider's goal is to either duel survivors, or rush to a safe containing money and then rush to any side of the screen. One successful trip to the side of the screen gives the raider some money (like, say, 500$). After the three hours are up the train has to be repaired at the HQ by Builders (a 5 hour job).
Note: The passengers lose half of their health when it is at FULL strength. This means that if, say, you have 150/400 health, you will lose 200 health, not 75.
Takeovers - A CEO can send an offer to another CEO offering a train, section of tracks, or station for a certain amount of money. The other CEO can decline or accept.
Mercenaries1 - A Company can pay their Mercenaries to duel another Company's employees.
Mercenaries2 - A Company can pay their Mercenaries to stage a Train Robbery on another Company's trains.