DeletedUser
Some inspiration have been taken from H&S's guide, guess I should give him some credit. *Hands over 20 credit*
I will not have a gear-guide, you'll have to figure that one out yourself. Keys to figuring it out is that duelling skills that you don't put skills points in yourself are mostly wasted even in gear. Exceptions are appearance and tactics, those two are useful even in moderate numbers for most players, but only if you are attacking or defending!
To start of, the skills!
Vigor: Increases damage inflicted with a melee weapon.
Toughness: Lowers your opponent’s damage melee damage, and counts as 1/2 reflex too.
Health Points: No effect in duels, but more HP helps you survive.
Dodging: Increases the chance of dodging a shot.
Reflex: Lowers your opponent’s damage ranged damage, and counts as 1/2 toughness too.
Aim: Increases the chance of successfully landing a shot.
Shooting: Increases damage inflicted with a range weapon.
Appearance: Lowers your opponent's aim when attacking, if you beat the opponents tactics.
Tactics: Lowers your opponent’s aim when defending, if you beat the opponents appearance.
Builds:
The Standard Range
Attributes:
100% Dexterity
Skills:
50% Dodge
10% Aim
10% Shooting
30% Appearance
Comments:
The build could be even better in duels if you removed the appearance and maybe some shooting and added even more dodge and aim. This would make the build even more useless for jobs thu, and you need jobs to level up. Likewise you can add more shooting/appearance for more jobs and less duels.
This is a good build to switch over from if you were a trapper early.
Appearance > Tactics because you will duel other more often than you are getting duelled yourself. Plus appearance has more synergy with shooting for jobs. Ranged duellers also get a lot of tactics from their gear late game.
If you are having trouble with resistance duellers, either remove the aim and maybe take some points from some other skills too, and increase the shooting to 30-40%. Or, you could remove all the shooting and aim to get more dodge. Aim is bad vs resistance.
Pros:
Good in duels vs all kind of opponents.
Very good when attacking.
Cons:
Can have trouble vs resistance duellers, see comments.
Weak when attacked.
Bad at jobs until very high level.
The Standard Resistance
Attributes:
100% Strength
Skills:
0% Vigor
20% Toughness
50% Reflex
30% Aim
Comments:
This build try to resist as much damage as possible from both ranged and melee opponents. It is equally good in offence and defence, and get good jobs early on. Strength as the attribute give you a lot of hit points, and because these is no (or only a small, unknown formula) luck factor in the resistance formula you wont knock yourself out very often.
Pros:
Good jobs early and mid game.
Very good for 0-motivation duelling, because:
Very high hp and its quite easy to guess the damage you are going to take from a fight.
Good vs all kinds of opponents.
Equally good attacking and defending.
Cons:
Not very impressive jobs later on.
The Anti Melee Melee (or Standard Melee)
Attributes:
100% Strength
Skills:
20% Vigor
30% Toughness
20% Dodge
30% Aim
Comments:
The plan here is to dodge and reduce the opponents damage, therefore taking minimum damage yourself. With the hp from strength you will never have to worry about being knocked out as long as you aren't attacked by ranged people.
The large amount of vigor is needed because most melee builds are strength based, meaning that they will have at least a moderate amount of toughness. Compared to the above build you do more damage, and take a bit less as long as you duel melee opponents. Beats the above build in a fight too.
Pros:
Very good vs melee.
Equally good attacking and defending.
Good jobs early and mid game.
Very good for 0-motivation duelling, because:
Very high hp and its quite easy to guess the damage you are going to take from a fight.
Cons:
Very bad vs ranged.
The Anti Range Melee (or The Green Man)
Attributes:
100% Mobility
Skills:
30% Vigor
30% Reflex
0% Dodge
40% Aim
Comments:
This build is cool because I think it's the only build that use mobility for something worthwhile while duelling. Also it's because of this build I write this whole guide.
You can use either shooting or vigor with this build, but vigor is better because:
1. Some ranged duellers get some reflex, but it is more rare that they get toughness.
2. Vigor and reflex is a better combination for jobs.
Pros:
Extra speed from being pure green (riding).
Very good vs ranged.
Equally good attacking and defending.
Good jobs early and midgame.
Cons:
Very bad vs melee.
The Anti Melee Ranged
Attributes:
100% Dexterity
Skills:
60% Toughness
30% Dodge
0% Aim
10% Shooting
Comments:
Most melee builds don't have that much dodge, so no extra aim is needed. The 10% shooting is for the toughness most melee builds have. This build is better than the Anti Melee Melee against melee, because you don't need to worry as much for his toughness. But, the melee variant still has some value because it has much more hitpoints, and get better jobs because it has more synergy with the skills in that sense.
This build could easily be modified to be good against ranged instead, just add reflex instead of toughness.
Pros:
Very good vs melee.
Equally good attacking and defending.
Cons:
Bad jobs.
I have some words to finish this:
When leveling up, don't look so much on what points you should get according to the guide, feel what you need to win more duels and look at what skills that are currently needed to unlock the next job.
Experiment with the skills, don't follow this to striktly, these builds are just guidelines.
If you have questions about the builds, please ask them here.
If you have improvments to the builds, please post them, I am not afraid of new ideas or you telling me these builds suck.
Thank you!
I will not have a gear-guide, you'll have to figure that one out yourself. Keys to figuring it out is that duelling skills that you don't put skills points in yourself are mostly wasted even in gear. Exceptions are appearance and tactics, those two are useful even in moderate numbers for most players, but only if you are attacking or defending!
To start of, the skills!
Vigor: Increases damage inflicted with a melee weapon.
Toughness: Lowers your opponent’s damage melee damage, and counts as 1/2 reflex too.
Health Points: No effect in duels, but more HP helps you survive.
Dodging: Increases the chance of dodging a shot.
Reflex: Lowers your opponent’s damage ranged damage, and counts as 1/2 toughness too.
Aim: Increases the chance of successfully landing a shot.
Shooting: Increases damage inflicted with a range weapon.
Appearance: Lowers your opponent's aim when attacking, if you beat the opponents tactics.
Tactics: Lowers your opponent’s aim when defending, if you beat the opponents appearance.
Builds:
The Standard Range
Attributes:
100% Dexterity
Skills:
50% Dodge
10% Aim
10% Shooting
30% Appearance
Comments:
The build could be even better in duels if you removed the appearance and maybe some shooting and added even more dodge and aim. This would make the build even more useless for jobs thu, and you need jobs to level up. Likewise you can add more shooting/appearance for more jobs and less duels.
This is a good build to switch over from if you were a trapper early.
Appearance > Tactics because you will duel other more often than you are getting duelled yourself. Plus appearance has more synergy with shooting for jobs. Ranged duellers also get a lot of tactics from their gear late game.
If you are having trouble with resistance duellers, either remove the aim and maybe take some points from some other skills too, and increase the shooting to 30-40%. Or, you could remove all the shooting and aim to get more dodge. Aim is bad vs resistance.
Pros:
Good in duels vs all kind of opponents.
Very good when attacking.
Cons:
Can have trouble vs resistance duellers, see comments.
Weak when attacked.
Bad at jobs until very high level.
The Standard Resistance
Attributes:
100% Strength
Skills:
0% Vigor
20% Toughness
50% Reflex
30% Aim
Comments:
This build try to resist as much damage as possible from both ranged and melee opponents. It is equally good in offence and defence, and get good jobs early on. Strength as the attribute give you a lot of hit points, and because these is no (or only a small, unknown formula) luck factor in the resistance formula you wont knock yourself out very often.
Pros:
Good jobs early and mid game.
Very good for 0-motivation duelling, because:
Very high hp and its quite easy to guess the damage you are going to take from a fight.
Good vs all kinds of opponents.
Equally good attacking and defending.
Cons:
Not very impressive jobs later on.
The Anti Melee Melee (or Standard Melee)
Attributes:
100% Strength
Skills:
20% Vigor
30% Toughness
20% Dodge
30% Aim
Comments:
The plan here is to dodge and reduce the opponents damage, therefore taking minimum damage yourself. With the hp from strength you will never have to worry about being knocked out as long as you aren't attacked by ranged people.
The large amount of vigor is needed because most melee builds are strength based, meaning that they will have at least a moderate amount of toughness. Compared to the above build you do more damage, and take a bit less as long as you duel melee opponents. Beats the above build in a fight too.
Pros:
Very good vs melee.
Equally good attacking and defending.
Good jobs early and mid game.
Very good for 0-motivation duelling, because:
Very high hp and its quite easy to guess the damage you are going to take from a fight.
Cons:
Very bad vs ranged.
The Anti Range Melee (or The Green Man)
Attributes:
100% Mobility
Skills:
30% Vigor
30% Reflex
0% Dodge
40% Aim
Comments:
This build is cool because I think it's the only build that use mobility for something worthwhile while duelling. Also it's because of this build I write this whole guide.
You can use either shooting or vigor with this build, but vigor is better because:
1. Some ranged duellers get some reflex, but it is more rare that they get toughness.
2. Vigor and reflex is a better combination for jobs.
Pros:
Extra speed from being pure green (riding).
Very good vs ranged.
Equally good attacking and defending.
Good jobs early and midgame.
Cons:
Very bad vs melee.
The Anti Melee Ranged
Attributes:
100% Dexterity
Skills:
60% Toughness
30% Dodge
0% Aim
10% Shooting
Comments:
Most melee builds don't have that much dodge, so no extra aim is needed. The 10% shooting is for the toughness most melee builds have. This build is better than the Anti Melee Melee against melee, because you don't need to worry as much for his toughness. But, the melee variant still has some value because it has much more hitpoints, and get better jobs because it has more synergy with the skills in that sense.
This build could easily be modified to be good against ranged instead, just add reflex instead of toughness.
Pros:
Very good vs melee.
Equally good attacking and defending.
Cons:
Bad jobs.
I have some words to finish this:
When leveling up, don't look so much on what points you should get according to the guide, feel what you need to win more duels and look at what skills that are currently needed to unlock the next job.
Experiment with the skills, don't follow this to striktly, these builds are just guidelines.
If you have questions about the builds, please ask them here.
If you have improvments to the builds, please post them, I am not afraid of new ideas or you telling me these builds suck.
Thank you!
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