DeletedUser
Out here in the wild west, there's gonna be no moments that are more dramatic than seeing two rival towns gunning away at each other with the intent to see the other side completely and utterly destroyed.
And perhaps the most dramatic and thrilling highlight of a shootout will be when some of the attackers bring dynamite to the showdown with an even more sinister intent of seeing the defenders' nice little town being literally reduced to ruins.
During a Shootout, Players on the attacking side have an opportunity to damage 1-3 buildings.
^
Example:
Gunsmith gets Bombed and Tailor and General Store are Damaged: (3 Buildings)
General Store gets Bombed and Gunsmith is Damaged: (2 Buildings)
General Store gets Bombed but there's no Gunsmith: (1 Building Damaged)
-Condition 1: Hostile Intent-
Only Players on the Attacking Side can attempt a Demolition during a shootout.
-Condition 2: High Explosives-
A Player attempting a Demolition during a shootout must have at least 1 Dynamite in his/her inventory.
-Condition 3: Explosive Expertise-
Duelists and Soldiers have a better Success Rate.
-Condition 4: Daring Audacity-
Only 3 Players that have satisfied Condition 2 can volunteer for Demolition Duty.
Skills Needed for Demolition:
Dodging + Dodging + Reflex + Reflex + Horseback Riding * (Soldier/Duelist Class Bonus) / Defender's Points = Success Rate
Skills Needed to prevent a Successful Demolition:
Tactics + Tactics + Setting Traps + Shooting + Aiming / Attacker's Points = Success Rate
Diggo11's Proposal on Skills
Demolition: Fine motor skills + Tactics + Aiming + Shooting + Construction
Prevention: Reflex + Dodging + Fine Motor Skills + Tactics + Repairing
Tips for the Attacking Side:
(Pending)
Tips for the Defending Side:
1. The higher the Town's Bank Level is, the less money will be looted in a Successful Bombing.
2. You can use Beaver Traps and Barbed Wire to prevent a Successful Bombing.
3. You can also use a Shovel to dig Trap Pits.
Consequences of a Successful Demolition Attempt:
1. Affected Buildings will lose between 80-190 Construction Points.
1-A. A Bombed Building goes down one Level and a Neighboring Building gets Damaged. (Diggo11)
2. If the Town's Bank was Bombed, 1-100$ are destroyed by explosion and 40-300$ are looted by the attacking side.
Consequences of a Failed Demolition Attempt:
1. The Player is gravely injured or killed outright in explosion.
2. If the Player survives his/her Failed Demolition Attempt, his/her Ride has a 5-12% Chance of being killed in explosion.
3. If the Player dies in his/her Failed Demolition Attempt, his/her Ride has a 8-30% Chance of being killed in explosion.
4. If the Player survives his/her Failed Demolition Attempt, Each Participant on the Attacking Side will lose 50-100 Health.
5. If the Player dies in his/her Failed Demolition Attempt, Each Participant on the Attacking Side will lose 75-200 Health.
And perhaps the most dramatic and thrilling highlight of a shootout will be when some of the attackers bring dynamite to the showdown with an even more sinister intent of seeing the defenders' nice little town being literally reduced to ruins.
During a Shootout, Players on the attacking side have an opportunity to damage 1-3 buildings.
^
Example:
Gunsmith gets Bombed and Tailor and General Store are Damaged: (3 Buildings)
General Store gets Bombed and Gunsmith is Damaged: (2 Buildings)
General Store gets Bombed but there's no Gunsmith: (1 Building Damaged)
-Condition 1: Hostile Intent-
Only Players on the Attacking Side can attempt a Demolition during a shootout.
-Condition 2: High Explosives-
A Player attempting a Demolition during a shootout must have at least 1 Dynamite in his/her inventory.
-Condition 3: Explosive Expertise-
Duelists and Soldiers have a better Success Rate.
-Condition 4: Daring Audacity-
Only 3 Players that have satisfied Condition 2 can volunteer for Demolition Duty.
Skills Needed for Demolition:
Dodging + Dodging + Reflex + Reflex + Horseback Riding * (Soldier/Duelist Class Bonus) / Defender's Points = Success Rate
Skills Needed to prevent a Successful Demolition:
Tactics + Tactics + Setting Traps + Shooting + Aiming / Attacker's Points = Success Rate
Diggo11's Proposal on Skills
Demolition: Fine motor skills + Tactics + Aiming + Shooting + Construction
Prevention: Reflex + Dodging + Fine Motor Skills + Tactics + Repairing
Tips for the Attacking Side:
(Pending)
Tips for the Defending Side:
1. The higher the Town's Bank Level is, the less money will be looted in a Successful Bombing.
2. You can use Beaver Traps and Barbed Wire to prevent a Successful Bombing.
3. You can also use a Shovel to dig Trap Pits.
Consequences of a Successful Demolition Attempt:
1. Affected Buildings will lose between 80-190 Construction Points.
1-A. A Bombed Building goes down one Level and a Neighboring Building gets Damaged. (Diggo11)
2. If the Town's Bank was Bombed, 1-100$ are destroyed by explosion and 40-300$ are looted by the attacking side.
Consequences of a Failed Demolition Attempt:
1. The Player is gravely injured or killed outright in explosion.
2. If the Player survives his/her Failed Demolition Attempt, his/her Ride has a 5-12% Chance of being killed in explosion.
3. If the Player dies in his/her Failed Demolition Attempt, his/her Ride has a 8-30% Chance of being killed in explosion.
4. If the Player survives his/her Failed Demolition Attempt, Each Participant on the Attacking Side will lose 50-100 Health.
5. If the Player dies in his/her Failed Demolition Attempt, Each Participant on the Attacking Side will lose 75-200 Health.
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