Rules at Adventures

  • Thread starter DeletedUser37601
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DeletedUser37601

I played adventure and every day clones begin to multiply like mushrooms or new players (the lower level without the gun) which will play adventures but NO [/ B] have no idea to play.

Write clearly here, but nothing is done article that some not read [/ B]: https://wiki.the-west.ro/wiki/Aven...ere was no rule.Important to be quick, agile.
 

DeletedUser37601

But nobody take a decision about the rule "red move first"
 

DeletedUser33353

I have been watching some of the Olympic Games...and I have to say, I am impressed with all of the athletes. But to call some of them sports? Errrrrrrrr.......interesting to say the least.
 

DeletedUser33342

I'm sure Pankreas meant discipline.
Good point though
 

DeletedUser

Blue can win, but it takes a team thinking outside of the "we HAVE TO HOLD THE MILL for the entire game to win!" concept. Blue can definitely win.
 

DeletedUser26820

I've won and lost on the red team.
I've won and lost on the blue team.
I've won when 2 v 3 on the 2 side of the action and I've lost when a 5 v 5.
The majority of adventure attendees are there for a daily task, quest or hope for a loot chest drop.

If you were looking for a haiku
Sorry to disappoint you
Coo kook a choo
 
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