WEll, let me try to anwer your questions then.
Duel system improvements
I don't like dueling or getting dueled but I do think these changes are good for the game.
Thank you
Item upgrading
I like upgrading but there should be a limit to how far things can be upgraded I don't want to get koed by a rusty gun some madman +ed to 1000.also I don't want upgrading that can fail,please let us stay away from generic money pits and mechanics from facebook games and other generic mmos. or there could be chance of failure but the upgrading would be free, instead 2 out of the 3 items would be destroyed (2 being the weaker ones) that way upgrading would still have a cost and upgrading 40k items would not cost same as upgrading a 100$ item.
You make a lot of assumptions. How do you know there won't be a limit? Why shouldn't there be a risk? If you want something better, you must work for it and the risks should be higher.
Item Shopoptimization
can the town shops be upgraded so that a maxed shop has all the common shop items?
will we know what items will be removed so collectors can buy them in advance? will this optimization include price changes on crafting chill,gear,etc and maybe removal or price change on crafting bags and other items that are clearly not worth their price?
Some of the thngs you mention are already being discussed. Due to the relative early stage we are in, I can't get into any details here.
Adventures optimization
what it needs is different kinds of adventures, the tutorial is fine. it would be nice if devs or the twdb team figured out that set is best for it and gave us a way to pick it out.
TW-DB is no part of InnoGames, you should sent your requests to them. Furthermore, some trail and error will not hurt you.
Players reactivate players
NO. seriously I don't want to be badgering people. is not the referral system enough? how about instead we figure out who is not sending back hearts during events?
If you don't like it, don't use it. You can check hearts by looking at the reports, but that is kinda off topic since it has nothing to do with the roadmap
WHAT ABOUT 2014
what about the railroad and all the other stuff on the 2014 roadmap?
Let me quote from the 2014 roadmap:
As always plans might change, features may be removed or other features will be added during the year
What about quests?
will there be more decorative or useful items for quests?will more quests have clothing requirements so that old shop items are not useless?
New quests are added regularly. Just last year we introduced the main story which was a big quest series. I don't see what is wrong with them.
What about ranking and exp?
the ranking is a joke right now and the only way to get to level 150 is by daily log ins.
You clearly have no clue what you say here.
What about crafting?
so whats up with it?nothing really useful can be crafted and we still can't learn other crafting professions.IMHO its a bad joke that I have to wait for 70 weeks and not miss a single crafting opportunity to get that "crafted X green difficulty" achievements, Im getting there but still. same with the "level by doing X" when you hit 140 no activity would get you enough exp in one day to level by doing it even if you where at 99%.
Without getting into any details, the part of the roadmap that were published is about the first part of the year. If my memory serves me right (and it usually does) there should be something about crafting on it later.
MAKE UP YOUR MIND ABOUT WHAT TYPE OF GAME THIS IS
generally the west works like a long term strategy, you work 3-6 months for some stuff(or so I was told) but these days missing a single event can set you back hard.tombola made even the new 200 items useless in less than a month.Im ok with either but lets pick one type of play or the other. Im not saying I don't like tombola but I don't even have time to get the items before the new one comes along.during last easter I could not even reach the showdown set gun and don't get me started on the day of the dead.I would say Im a very active player so if I can't do it I don't see the majority being able to do it.
This is where the ranting begins.. If you have issues with tombolas or new items, the roadmap is not a place to discuss this. Be assured that i often talk about the issue of new sets coming in regularly. It has our full attention.
are system requirements staying the same?
with all the new achievements like in construction,less duel protection,fort player inactivity and need to jump from one skill set to the other will the reskilling be as hard as it is now or will there be changes?
Not sure if it does. Things might get tweaked from time to time to match the expectations we have for them.