They should just allow multiple characters on the new merged worlds - giving them the same rules of interaction currently in place for players sharing an IP address.
Which is fine for when its a small percentage ,however just at a guess , i'd be likely i'd be too large a number , its just too much workload for moderation , as much as some rules i find petty , cheating ingame is one area that im all for the rules .
I think hellstromm's propsels are really sound , and i'd say too (just cuz im a $%^) that nugget compensation considering the kick inno gets everytime they opened one of these worlds in light of prem rank racing etc is fair , also bonds etc .
I think the alternatives are too many worlds with very few players , ive played on older worlds , all you do is go through the motions and eventually vaction mode .I think i'd be a lot of fun gamewise if a world starts with a bunch of high lvl/well equiped players on a blank landscape .
In relation to skills (and this is a very valid point people are making in relation of the point of playing multi worlds so they can experiment with completely differnt builds and objectives in game) my take on it would be ,you start the world with all your a.p's & s.ps of your highest level player ,but none asigned ,so players could instantly to skill to whatever role intrests them the most .( how is that not fun on a blank world?)
The inventories should just be combined outright in fairness (however i am aware of the large inventories problem and this may simply not be possible)
I would merge like this : world 1 remains untouched ,further , features such as reskill reset items not available otherwise it remains classic in name alone.
2-3 =w2
4-5 =w3
6-7=w4
8-9=w5
10-briscoe=w6
11 umerged =w7
12 unmerged =w8
arizona unmerged=w9
colardo unmerged w=10
or merge 2-4 , 5-7 , 8-10 , 11 & 12 , briscoe-arizona , colardo umerged. (although i think merging three worlds is a messier prospect ,but thats just opinion)
I like this roadmap , i think people should focus on gameplay aspects a bit more though ,
hp/energy for nuggests it think is determental to gameplay
town rejoin time reset for nuggets (is this why quest ko was removed? )
,meaning you could jump in and out of town at fort fights or to be a cheap dueler.
To be honest in the scheme of things there not massive detractions to most , and also a steady source of nugget income to inno and that can only lead to more development so it's very much a each way thing.