Snr Sarg
Well-Known Member
Proposal
I had a bit of a brainwave a couple of days ago. One of the longest running discussions about the game is over how duel motivation works, in particular zero motivation duelers versus XP duelers etc.
So why not simply reverse duel motivation so everyone starts at 0 and gains no XP, but in order to gain duel XP and motivation and earn in-game cash, you have to duel more, not less, rename it duel 'bloodthirst' if you like.
Current Workaround
Duel motivation buffs is about all I can think of
Details
OK, so the casual non-duel specced player might never duel, he/she might occasionally do a couple of duels a day for the bonds. This player would never earn much duel XP, nor cash, from these duels, thus maintaining a low duel level. The amount of cash (not bounty) received from winning a duel would also be determined by the duel motivation, so for example, if in the current system you would have stolen $100, under the new system, if say your duel mot is at 50%, you'd only earn $50
On the other hand, those that want to duel and are specced as duelers would simply need to duel more and more in order to raise their 'bloodthirst' from 0 up to 100, thus only those that duel regularly and consistently, i.e duelers!, would see their duel XP, and duel level increasing. This would put XP duelers and current zero-mot duelers on an even keel so that they start competing with one another, and not dueling the workers and questers and fort fighters which was surely the original intention of having a duel level.
In other words, to get to 100% 'bloodthirst', you'd have to be dueling frequently throughout the day. The reward for this would be increasing the amount of cash you can steal, and increasing your duel XP so that the dueling leaderboards actually represent something more worthwhile, whereas today, no zero mot duelers will get anywhere near the top of the leaderboard.
Eventually, this should also address the problem of XP duelers having few targets, as both current XP and zero-mot duelers would be gaining duel XP so would come within range of one another.
Abuse Prevention
Lower level duelers, who have earned a high duel level, being able to duel higher level non-duelers, but as this already goes on I don't see this being an additional abuse. Furthermore, if that low level dueler keeps on dueling, and earning duel XP, then he will soon rise more levels, so will not be able to constantly pester the workers.
Dueler class - duel motivation rising 40% faster would need to be addressed - perhaps change this bonus, to something more like the soldier class HP bonus, a bonus on aim and/or dodge perhaps so the dueler class actually gets a bonus worth having.
Duel motivation buffs - these can still be used to raise duel motivation faster if required, making some crafts more helpful too.
Visual Aids
I don't have the necessary skills to do visual aids, sorry
Summary
It just strikes me as a simple, and relatively easy to implement idea to reduce the number of duelers hitting non-duelers, whilst also giving the XP and zero-mot duelers a level playing field to settle who is the best, once and for all.
I am sure there are lots more advantage and disadvantages to the proposal, so I invite constructive criticism and refining of the idea. Cheers
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes, I think so
Does this idea appear on any of the Previously Suggested Ideas List? No, not that I am aware of
I had a bit of a brainwave a couple of days ago. One of the longest running discussions about the game is over how duel motivation works, in particular zero motivation duelers versus XP duelers etc.
So why not simply reverse duel motivation so everyone starts at 0 and gains no XP, but in order to gain duel XP and motivation and earn in-game cash, you have to duel more, not less, rename it duel 'bloodthirst' if you like.
Current Workaround
Duel motivation buffs is about all I can think of
Details
OK, so the casual non-duel specced player might never duel, he/she might occasionally do a couple of duels a day for the bonds. This player would never earn much duel XP, nor cash, from these duels, thus maintaining a low duel level. The amount of cash (not bounty) received from winning a duel would also be determined by the duel motivation, so for example, if in the current system you would have stolen $100, under the new system, if say your duel mot is at 50%, you'd only earn $50
On the other hand, those that want to duel and are specced as duelers would simply need to duel more and more in order to raise their 'bloodthirst' from 0 up to 100, thus only those that duel regularly and consistently, i.e duelers!, would see their duel XP, and duel level increasing. This would put XP duelers and current zero-mot duelers on an even keel so that they start competing with one another, and not dueling the workers and questers and fort fighters which was surely the original intention of having a duel level.
In other words, to get to 100% 'bloodthirst', you'd have to be dueling frequently throughout the day. The reward for this would be increasing the amount of cash you can steal, and increasing your duel XP so that the dueling leaderboards actually represent something more worthwhile, whereas today, no zero mot duelers will get anywhere near the top of the leaderboard.
Eventually, this should also address the problem of XP duelers having few targets, as both current XP and zero-mot duelers would be gaining duel XP so would come within range of one another.
Abuse Prevention
Lower level duelers, who have earned a high duel level, being able to duel higher level non-duelers, but as this already goes on I don't see this being an additional abuse. Furthermore, if that low level dueler keeps on dueling, and earning duel XP, then he will soon rise more levels, so will not be able to constantly pester the workers.
Dueler class - duel motivation rising 40% faster would need to be addressed - perhaps change this bonus, to something more like the soldier class HP bonus, a bonus on aim and/or dodge perhaps so the dueler class actually gets a bonus worth having.
Duel motivation buffs - these can still be used to raise duel motivation faster if required, making some crafts more helpful too.
Visual Aids
I don't have the necessary skills to do visual aids, sorry
Summary
It just strikes me as a simple, and relatively easy to implement idea to reduce the number of duelers hitting non-duelers, whilst also giving the XP and zero-mot duelers a level playing field to settle who is the best, once and for all.
I am sure there are lots more advantage and disadvantages to the proposal, so I invite constructive criticism and refining of the idea. Cheers
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes, I think so
Does this idea appear on any of the Previously Suggested Ideas List? No, not that I am aware of