DeletedUser30224
I can understand what you are saying. The game is not aimed in one direction only (duelling) and you have quite a few options with your character development that are contradictory with the idea of being a jack of all trades. However there are quite a few games on the market that leave you defenseless if you decide to be a pure crafter, quester and so on, usually with some sort of protection either for your character or your possessions. The west is quite lenient in this regard and quite strict compared to some other games designed for children. I for one want more complexity and challenge from this game, not one click does it all type of attitude. The option to be protected from duels while keeping your luxury is a bit removed from my vision of the game development, but with the current job KO I do not see the difference and certainly understand why the next step would be suggested.
For a townless player, it is very easy to earn money in the game if you do jobs and quests, certainly enough to be able to afford $250 for a premium hotel room in any foreign town. Every 5th day you earn 15 nuggets so with the assumption that you only play one world, you can bank your cash every 5th day without even paying a bank fee, which in the case of our townless fella is 20%. The only action he is missing is town chat because town shops are only useful to a small degree; in most cases you have to buy gear on the market anyhow.
With the last-ish update, townless can fort fight, so really being townless serves the purpose of blocking one area of the game (duelling) while allows you to keep the rest of your daily activity almost unaffected.
Before job KO, an organised enough player could always find the time to get KO'd by duelling a dueller with low HP. The only problem with that was that after 48h period you might not have been online and ready to KO yourself again so every now and then you were caught with your pants down. With job KO you can renew your KO protection at any time, even if your 48h grace period is still active. This enabled non-duellers to be part of a town and with a bit of effort (so slight in fact that the actual word "effort" seems inappropriate to use in this case) they can bypass duelling altogether.
Having carefully considered the idea of effortless duel protection, I must say it kind of looks like a spit in the face of the game theme. As I have mentioned, I want a complex and as diverse game-play experience as possible where you have to earn your bread instead of it becoming a game you log in once a day and manage all your affairs in one session. I know that doesn't sound too good, but it would actually give me enjoyment: diversity, complexity and a touch of realism (though realism is never a strong part of any non-hard core game anyhow).
For a townless player, it is very easy to earn money in the game if you do jobs and quests, certainly enough to be able to afford $250 for a premium hotel room in any foreign town. Every 5th day you earn 15 nuggets so with the assumption that you only play one world, you can bank your cash every 5th day without even paying a bank fee, which in the case of our townless fella is 20%. The only action he is missing is town chat because town shops are only useful to a small degree; in most cases you have to buy gear on the market anyhow.
With the last-ish update, townless can fort fight, so really being townless serves the purpose of blocking one area of the game (duelling) while allows you to keep the rest of your daily activity almost unaffected.
Before job KO, an organised enough player could always find the time to get KO'd by duelling a dueller with low HP. The only problem with that was that after 48h period you might not have been online and ready to KO yourself again so every now and then you were caught with your pants down. With job KO you can renew your KO protection at any time, even if your 48h grace period is still active. This enabled non-duellers to be part of a town and with a bit of effort (so slight in fact that the actual word "effort" seems inappropriate to use in this case) they can bypass duelling altogether.
Having carefully considered the idea of effortless duel protection, I must say it kind of looks like a spit in the face of the game theme. As I have mentioned, I want a complex and as diverse game-play experience as possible where you have to earn your bread instead of it becoming a game you log in once a day and manage all your affairs in one session. I know that doesn't sound too good, but it would actually give me enjoyment: diversity, complexity and a touch of realism (though realism is never a strong part of any non-hard core game anyhow).