New Idea For Tombolas!!

DeletedUser

That, perhaps, would be more appropriate...perhaps a coat, pant, gun, knife, or pistol
 

DeletedUser33342

George, there is no point making categories for fortbattle tombolas. Any fortfighter will say the same thing: too many sorts of fighters, it wouldn't be fair
 

DeletedUser30224

Again, I am trying to reach out to all the people who are failing to see the big holes in this. Have you forgotten the fort battle boxes already? When they added boxes as rewards to battles,the same people received them all the time. Either randomly distribute rewards or leave them out altogether. Duellers get the biggest damage most if not all the time, that is one category certain to exclude the other 3 classes. Premium users that have the best clothes available also are the recipients of winning any other category you might want to suggest in a fort battle. Lastly, players below lvl 100 are almost never going to win anything. There are only some reasons of why material rewards from battles have been removed. Unlike duelling or other activities, where the same can be said in regards to class advantage, premium status and character level, fort battles require combined effort of the whole team and frankly helping the same players get material rewards is not right.

Your other proposal, the questing bit...if you pay for the quest with nuggets, what would you be expected to do? Would it not be logical for the quests to cost less nuggets to perform but each quest tier would require higher effort and time ? Duel is instantaneous, therefore the easiest option = most costly. Quests take sometimes an outrageous amount of time to perform. Forts, enough has been said about that.

So, would it not be easier to have an all-year option to buy event "boxes" directly from the bond shop as well? Maybe that would cost the most nuggets (double the amount of bonds?), followed by the option to buy special duels with NPC's followed by quests. In this order the amount of nuggets required would decrease.
 
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DeletedUser

Instead of getting that just for getting massive prizes for the duellers make it fair for everyone:

The "cowboy" would be somewhere on the map. On a random day (something like the fair... once a month) he would give 4 options (1 for each class) and reward something that we don´t have. And we would have to make that in a single week (7 days after accepting the quest).

Something like this:
Oktober fest hat
Dueller - Win 25 duels against humans. Get 3 ko. Receive 3 rewards.
Adventurer - Make 12h on each of 4 different jobs (needs a table where it would be a level 1 job, 2 middle level and 1 job that would be over his top limit. Something like between level 80 and level 100 and you would need to make 12h on work as undertaker).
Soldier - Get 5000 damage on fort fights. Survive 1 fort battle. Participate on 2 fort battles.
Worker - Make 36h of building (includes fair, forts and city) and 12h of a building based job depending on the experience level.
If you complete that on the 7 days available you would receive the oktober fest hat (if you don´t had it yet).

The rewards would be different for every player but it would be based on old sets, preference into the special ones and event sets that the player don´t have got... if the player would have every special and event set, the prize would be a ticket that could be exchange by the support for one piece of an old tombola set. (the support would check the account and give 3 options. Player choose one and it´s traded by the ticket)

That way it would be fair for everyone. Even on the new worlds where the old event or special sets are not available. And on the other ones it could even give some of those event sets that people didn´t complete. Once a month it would not affect the gameplay and making those things on the 168 hours it´s easy and fair for every class.

It could even get a new type of rewards raising the stakes for the level of the main story where we got to make 16h jobs on a 24h window.
 
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