Submitted Military Ranks

Would you like this idea to be implemented?

  • Yes

    Votes: 81 88.0%
  • No

    Votes: 11 12.0%

  • Total voters
Not open for further replies.


Link to original thread can be found <HERE>.

- There will be a two week period available to vote. (May be extended if needed.)

- If the idea wins 80% of the vote, it is sent to the developers who will respond with feedback and the idea will be linked in the ideas passed to developers. If it loses the vote by not attaining more than 79%, it will be moved to the archives. The idea will then be placed on the list of items to not post again.


Military ranks

Military ranks should be implemented due to having too much town hats results in having too much generals in a single battle and thus making it hard for onliners to get into battle as generals can't be deranked.

Idea title: Implement military ranks with some new ranks and adjust their functions
Details of idea:
-General [on attacking side player who dig a battle, on defence all black hats from owner town, can rank others to that position or derank them]
-Captain [all black hats of attacking town and all black hats from co-owner towns]
-Lieutenant [can set topic, give rank, all grey hat of attacking or defending town]
-Sergeant [movement priority over privates- for blockers and special missions]
-Private [anyone who join battle get that rank, allowed to talk in fort chat]
[get last into battle, allowed to talk in fort chat]
-Traitor [don't see chat, also is not allowed to talk in it]
Visual Aid:

Reasons for submitting: It has happened before that town with 20+ hats, has dug on a fort and thus attacking side had more than twenty generals from which more than half wasn't online and thus other players who were online didn't get into battle as generals can't be deranked.


This idea has passed the vote and will be sent off to the dev's.
Not open for further replies.