DeletedUser
idea A> put a market place for players' trade, player open own store in own selected time count in hours up to 16 hours(u dun expect yourself dun need to sleep), n spent very little energy compare to works. u earn a little exp for trading process , only get $ if u successfully sold something, didnt affect by motivation.
idea B> put a market place, players pay a cost to NPC, put requests of searching items(& amount) & reward, or items with their price.
u dun need to open a store yourself, u can still working around ,u only need to go back to the market place to collect your money or take back your item (cost dun return). but u need to pay cost for using.
separate the list into main list, request list n item catalogs each part of equipments, work's products.
..... oops it turn out like a guild mixed with market
idea B> put a market place, players pay a cost to NPC, put requests of searching items(& amount) & reward, or items with their price.
u dun need to open a store yourself, u can still working around ,u only need to go back to the market place to collect your money or take back your item (cost dun return). but u need to pay cost for using.
separate the list into main list, request list n item catalogs each part of equipments, work's products.
..... oops it turn out like a guild mixed with market