I am on the fence for this proposal
This looks like partial similarity to Scoundrels to me from 2010
- The Scoundrels total approximately 15 NPCs and a few PCs, all managed by staff members. Their levels range from 25 to 125. NPC standard levels and duel levels are fixed, although they will vary a bit each week (Levels for NPCs are reset once a week).
I think proposal should be only to support attacks and not defends
In the proposal above
10000$ - adds NPCs as 5% of total number of ranks in defense / attack
15000$ - adds NPCs as 10% of total number of ranks in defense / attack
25000$ - adds NPCs as 20% of total number of ranks in defense / attack
So its only asking for a percentage of the number signed for battle < I do not approve signed for both sides because it should only be to support attacks
30 x .05 is 1.5 so this would mean only 2 npcs to help
10% =3
20% = 6
Its a bit steep to pay 10k for just 2 of these npcs price should be modified some
Attacking a fort
- Scoundrel Gang per fort war = $10,000 < in 2010 it was 10k for a gang of minimum of 10 I think 10 is a bit high of a number for these npcs The proposal of just 2 - 6 seems more reasonable or percentage based on how many are signed but price needs adjusting (they probably had full or nearly full ffs in 2010)
- Individual Scoundrel Hire per fort war = $2,000
Hiring the Scoundrel Gang includes a guaranteed minimum of 10 gang members, or no charge will be incurred. Scoundrels are not available for hire to defend forts, only to attack forts.
Contracting the Scoundrels requires a minimum 24 hour notice. You may request confidentiality, or notoriety, for the attacks. Please indicate your preference when contracting the Gang's services.
You may hire the Scoundrels to terrorize a particular county, alliance, or township, or to assist in attacking a fort, with the cash removed from your town's treasury. The price are posted below. < Taken from Scoundrels The Npcs can only sign Attack not Defense
Attacks are not supported as much as Defends are even in a event where we get double to die
Contracting the Scoundrels requires a minimum 24 hour notice. < I think I would scratch this part also as we would need to see how many sign ups we get to see for sure if we need the added help or not I think up to 2 hours befor battle should be enough time to ask for 2 - 6 more players the way the scoundrels is proposed the team would have to know befor they dug since its 24 hours from dig to ff Where what we really want is Real Player Support rather than npcs
Now for my questions
These npcs would be managed by Inno staff as it says in Scoundrels ? Inno did hire a bunch more fort battle strategists So as a player not leading the battle I could see the possibility of a fort battle strategist controling the npcs
Or would they be like more offies? We really dont need more offies since offies are around 30 - 50% of the players in the ff
What would determine the type of npcs we would get? 1 team needs more tanks the other needs more damagers What determines what their role is Do we get to choose when asking for support?
How do we determine the level of these npcs? In Scoundrels they were level 25 to 125 Now players levels are increased so for the battle to be competitive levels would need to be similar to todays levels