DeletedUser
We've all been lamenting about the lack of participation in fort fights in some worlds and one of the factors is that there is no way currently in place to "force" a player to participate in fort defense. In the real west, if your town (fort) was attacked then you defended it or died ... period! In this game, defending a fort is "optional" so that all players can participate in the defense of their town/alliance assets (forts) if they choose to do so and there is nothing that a town leader or alliance leader can do short of kicking a player out of a town as a penalty for not participating in fort fighting. The issuance of bonds appears to have had limited effect in increasing the fort fighting participation so in light of that, I'm proposing the follow ability given to alliance and town founders and that is the ability to ban players from using the barracks if they do not participate in the fort fighting aspects of the game.
Proposal
Allow the alliance founders to restrict the use of fort barracks to temporarily exclude non-fort fighting players within that alliance. This restriction would only apply to members of their own alliance and not extend to members of any other alliance even when other alliances share forts through the "guest" town status in forts.
Current Workaround
None that I've seen or heard, in fact even the best efforts to increase fort fighting in the game has met with only limited success.
Details
The barracks are an amazing benefit to the players in the game but unfortunately a player is not required to protect the forts within their own alliance. Alliance founders should be given the ability to ban squatters from the fort barracks as an additional means to encourage members of an alliance to defend their own forts. This ban can be lifted by the player at any time by actually participating in a fort battle and when done, would prevent any further banning against that player for a period of 7 days (one week).
Abuse Prevention
A feature of this nature could be ripe for abuse by a tyrant if some safe guards were not also put in place.
A player can remove a ban placed on them by taking action: Alliance leaders could restrict every single player in their alliance but once a player has successfully signed up and is present for a battle, even if the player does not get in, they can not be "re banned" for at least one full week.
Bans are limited to the alliance: This ability can only by applied by the alliance leaders to members of their own alliance and not extend to players who have fort access via guest status in forts). IF you, as an alliance leader, ban "Player A" from forts then that ban also extends to any forts your alliance is a member of as well (so if you have access by being a guest in another alliance's fort system and your own alliance has banned you from using the barracks of your own fort then you're also banned from using other barracks as a guest - this ban comes from alliance who was given guest access and not by another alliance who has given the access). So to simplify this potential abuse, "The fort owner can not restrict guest town/alliance members but the guest town/alliance members can restrict their own members from using the 'guest status' privilege of another alliances forts"
Example:
Fort : Fort Jackson
Owners : FFA (restricts access to their members)
Guest town 1 : All Stars (restricts access to their members)
Guest town 2: Hunters (also restricts access to their members)
Guest town 3: Squatters (does not micro manage their members and allow residents to do whatever they want)
In this case, only participating members of FFA, All Stars and Hunters can use the fort but because Squatters alliance doesn't place that restriction on their members then the non-fort fighting members of the Squatters are free to use Fort Jackson even though it is owned by the restrictive FFA alliance and the owning alliance can not do anything to the Squatters alliance (short of kicking the town out of the fort) that would prevent the Squatters members from using the fort barracks.
Player Appeal or Removal of the Ban: The ban could be used to prevent or kick a player out of the barracks immediately so to prevent this, the ban will begin at the end of the following day (24-48 hours after being set by an alliance founder). During that time if a player participates in a fort battle then it's automatically lifted (even before taking effect). A player will receive a telegram when the ban is placed and that telegram will tell the player that their use of the fort barracks is restricted due to the players lack of participation in the attack/defense of forts on behalf of the alliance. It will also tell the player that the ban is automatically lifted as soon as they participate in the defense of attack of any fort. Furthermore, an alliance founder has the ability to remove a ban as well and once removed it can not be reissued for 7 days.
Not fort fighting alliance can't ban: If an alliance has not initiated an attack (dug) on a fort or had a fort defense in a full week (7 consecutive days) then all bans are lifted as it's not the players fault they can not participate in an alliance fort fight if none exist.
Visual Aids
If this idea has an "traction" then I'll do several mock ups including alliance member administration, rejection from fort barracks, ban message sent to member(s), lifting of the ban.
Summary
By limiting the use of barracks to the fort fighting players we can encourage more players to participate in the alliance fort fights
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes
Does this idea appear on any of the Previously Suggested Ideas List? No (not that I've been able to find in this form)
Proposal
Allow the alliance founders to restrict the use of fort barracks to temporarily exclude non-fort fighting players within that alliance. This restriction would only apply to members of their own alliance and not extend to members of any other alliance even when other alliances share forts through the "guest" town status in forts.
Current Workaround
None that I've seen or heard, in fact even the best efforts to increase fort fighting in the game has met with only limited success.
Details
The barracks are an amazing benefit to the players in the game but unfortunately a player is not required to protect the forts within their own alliance. Alliance founders should be given the ability to ban squatters from the fort barracks as an additional means to encourage members of an alliance to defend their own forts. This ban can be lifted by the player at any time by actually participating in a fort battle and when done, would prevent any further banning against that player for a period of 7 days (one week).
Abuse Prevention
A feature of this nature could be ripe for abuse by a tyrant if some safe guards were not also put in place.
A player can remove a ban placed on them by taking action: Alliance leaders could restrict every single player in their alliance but once a player has successfully signed up and is present for a battle, even if the player does not get in, they can not be "re banned" for at least one full week.
Bans are limited to the alliance: This ability can only by applied by the alliance leaders to members of their own alliance and not extend to players who have fort access via guest status in forts). IF you, as an alliance leader, ban "Player A" from forts then that ban also extends to any forts your alliance is a member of as well (so if you have access by being a guest in another alliance's fort system and your own alliance has banned you from using the barracks of your own fort then you're also banned from using other barracks as a guest - this ban comes from alliance who was given guest access and not by another alliance who has given the access). So to simplify this potential abuse, "The fort owner can not restrict guest town/alliance members but the guest town/alliance members can restrict their own members from using the 'guest status' privilege of another alliances forts"
Example:
Fort : Fort Jackson
Owners : FFA (restricts access to their members)
Guest town 1 : All Stars (restricts access to their members)
Guest town 2: Hunters (also restricts access to their members)
Guest town 3: Squatters (does not micro manage their members and allow residents to do whatever they want)
In this case, only participating members of FFA, All Stars and Hunters can use the fort but because Squatters alliance doesn't place that restriction on their members then the non-fort fighting members of the Squatters are free to use Fort Jackson even though it is owned by the restrictive FFA alliance and the owning alliance can not do anything to the Squatters alliance (short of kicking the town out of the fort) that would prevent the Squatters members from using the fort barracks.
Player Appeal or Removal of the Ban: The ban could be used to prevent or kick a player out of the barracks immediately so to prevent this, the ban will begin at the end of the following day (24-48 hours after being set by an alliance founder). During that time if a player participates in a fort battle then it's automatically lifted (even before taking effect). A player will receive a telegram when the ban is placed and that telegram will tell the player that their use of the fort barracks is restricted due to the players lack of participation in the attack/defense of forts on behalf of the alliance. It will also tell the player that the ban is automatically lifted as soon as they participate in the defense of attack of any fort. Furthermore, an alliance founder has the ability to remove a ban as well and once removed it can not be reissued for 7 days.
Not fort fighting alliance can't ban: If an alliance has not initiated an attack (dug) on a fort or had a fort defense in a full week (7 consecutive days) then all bans are lifted as it's not the players fault they can not participate in an alliance fort fight if none exist.
Visual Aids
If this idea has an "traction" then I'll do several mock ups including alliance member administration, rejection from fort barracks, ban message sent to member(s), lifting of the ban.
Summary
By limiting the use of barracks to the fort fighting players we can encourage more players to participate in the alliance fort fights
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes
Does this idea appear on any of the Previously Suggested Ideas List? No (not that I've been able to find in this form)
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