DeletedUser
Firstly, I want to say: I'm a dueler, and I duel all the time. It's may main source of income and XP.
My problem is that you lose 3% motivation every time you duel...
You gain 3 energy per hour.
24 hours = day
- the 8 hours of sleep
= 16 hours of dueling.
16 hours * 3 = 58 energy points gained
This means you can duel 13 times a day MAX. Lets lower it to 10, since you'd have to be online very often for that to work.
A dueler gains 12% motivation per day, and if they duel 10 times that day, they have a total loss of 18% for that day. (My update changes that to 8% for that day)
After 5 days, your almost at 0, and well, you gain no XP.
Comparing this with workers
Motivation drops by 3% per 12 energy with a duel.
Motivation drops by 3% per 12 energy with jobs.
Seems fair? Well, no, it's not.
You can do over 100 different types of work, each with a different type of motivation!! (E.g: You can have 50% motivation with 1 job and 100% with another)
And many jobs are similar. Workers, therefor, don't really have to worry about it... just change job type every now and again.
But with duelers, there's only 1 type of motivation. And it's for every town.
So, how do you fix this?
Simple! Make it so that motivation is separate in every town!
In one town you might have really low mot. (because you dueled there alot) and in another town it might be 100%, because you never dueled there.
This is what the formula should be.
You gain 18% motivation (as a dueler) [21% for premium duelers and 15% for other classes] per day in EVERY TOWN. (Was 12%)
When you duel in a town, you lose 9% motivation FOR THAT TOWN ONLY and another 1% in every other town.
If you had 100% mot. in every town and you dueled in TownA this would happen...
Motivation of TownA: 90% (Lose 9% because you dueled there, plus the general 1% is added onto it)
Every other Town: 99% (Due to the general 1% deduction)
Therefor, duelers would also move around a bit more causing workers in certain towns to have a good chance of a break for a while!
Problems with this
The main problem is fitting the perfect motivation increase time. Due to the general decrease in all towns, it has to be low.
Also, people might not agree (especially duelers)
Please discuss and post any suggestions you might have!
My problem is that you lose 3% motivation every time you duel...
You gain 3 energy per hour.
24 hours = day
- the 8 hours of sleep
= 16 hours of dueling.
16 hours * 3 = 58 energy points gained
This means you can duel 13 times a day MAX. Lets lower it to 10, since you'd have to be online very often for that to work.
A dueler gains 12% motivation per day, and if they duel 10 times that day, they have a total loss of 18% for that day. (My update changes that to 8% for that day)
After 5 days, your almost at 0, and well, you gain no XP.
Comparing this with workers
Motivation drops by 3% per 12 energy with a duel.
Motivation drops by 3% per 12 energy with jobs.
Seems fair? Well, no, it's not.
You can do over 100 different types of work, each with a different type of motivation!! (E.g: You can have 50% motivation with 1 job and 100% with another)
And many jobs are similar. Workers, therefor, don't really have to worry about it... just change job type every now and again.
But with duelers, there's only 1 type of motivation. And it's for every town.
So, how do you fix this?
Simple! Make it so that motivation is separate in every town!
In one town you might have really low mot. (because you dueled there alot) and in another town it might be 100%, because you never dueled there.
This is what the formula should be.
You gain 18% motivation (as a dueler) [21% for premium duelers and 15% for other classes] per day in EVERY TOWN. (Was 12%)
When you duel in a town, you lose 9% motivation FOR THAT TOWN ONLY and another 1% in every other town.
If you had 100% mot. in every town and you dueled in TownA this would happen...
Motivation of TownA: 90% (Lose 9% because you dueled there, plus the general 1% is added onto it)
Every other Town: 99% (Due to the general 1% deduction)
Therefor, duelers would also move around a bit more causing workers in certain towns to have a good chance of a break for a while!
Problems with this
The main problem is fitting the perfect motivation increase time. Due to the general decrease in all towns, it has to be low.
Also, people might not agree (especially duelers)
Please discuss and post any suggestions you might have!