OK THIS IS WHAT I THINK MOST OF US HAVE AGREED>>>>>>>>
The Job
Any town member can queue up the 'Guard Town' job. He can do this for 10 minute, 30 minutes, one hour, two hour periods.
It pays a wage of around $25 an hour but no xp.
There are skills needed to for the job: Leadership, Aim, Dodging, Setting Traps, Tactics, or something like that. It has a certain difficulty level. 1 labor point needed to work, as usual.
The Interception
The more labour points you have, the higher chance the guard has of intercepting a duel. 1-10 points = 5%, 11-20 points = 10% etc, up to a total of 100% chance
The skill 'Hiding' will reduce the chance of being intercepted. Each skill point in hiding would reduce the chance of interception by 5%, up to a maximum of 100%
DUELLER A comes to town, queues up a duel against WORKER A. The normal duelling procedure follows. However, in the background, it works out (using GUARD A's percentage of interception after taking off DUELLER A's hiding deduction) if he get's intercepted. If the duelling levels do not correspond with the limits already imposed in the game, then there is no chance of interception. Then one of two things happen:
1) DUELLER A is not intercepted. The intended duel with WORKER A goes ahead as normal. The normal motivation and energy cost is spent. OR:
2) DUELLER A is intercepted. In effect the guard has instigated a duel with the dueller. This costs the guard the usual duel motivation and energy but does not cost the dueller any. Then one of two things happen again: The duel happens instantly, the dueller does not have the option to cancel.
2a) GUARD A wins the duel. The defeated DUELLER A is unable to attack either GUARD A or WORKER A within the next hour. He is free to attack other members as usual.
2b) DUELLER A wins the duel. He gains the usual XP and any money (if the guard is silly enough to have some on him). He then duels WORKER A in the usual manner with a ten minute delay as normal. This duel costs him NO motivation and energy and is played as usual. He has the option to cancel this duel if s/he wishes
Other
If there is more than one guard on patrol at the same time, the dueller can only be intercepted by one of them i.e. he doesn't have to run the gauntlet.
The dueller does, however, have more chance of being caught. It would run the test to see if Guard A intercepts the dueller. If he does, the procedure above is ran. If he doesn't, it runs the test to see if Guard B intercepts and so on. This is fair, because there is a high chance of the guards being different duelling levels, so automatically have no chance of intercepting.
In the event of a number of duellers visiting town at the same time (i.e. co-ordinated attacks, the GUARD can only intercept one at a time. If he intercepts DUELLER A, and whilst the ten minutes duel is being played, DUELLERS B and C come to town, there is no protection unless there are more guards. That said, if DUELLER A gets past, DUELLER B may get intercepted instead.
The guard may have an unlimited number of duels as long as he has enough health and energy, if he gets knocked out, that's his problem.
Does duelling motivation go down for the challenged dueller? NO
Guards can still be duelled in the normal way whilst working, as they are not sleeping. They cannot intercept during this duel.
All current duelling rules/procedures are to stay as they are and take priority over this idea.