DeletedUser25173
Proposal
The idea is to make people come to fort battles, even if they risk to get KO, by changing the FF dynamics and augmenting to the current bonus bonds given.
Current Workaround
Whispering to 100 players and none of them giving a damn about fort fighting.
Details
(got some great ideas fromthis thread, so this is no more my idea )
There may be a need or not to touch the current skill system.
Difference:
1. make the FF screening like the adventures maybe a little bit smaller but 3D.
2. allow builders of the attacking side to build barricades/cannons/etc, in the 24 hours of the timer.
3. allow builders of the defensive side to build barricades/cannons/etc, in the 24 hours of the timer.
4. Cannons to be aimed before battle start and towers/walls/buildings to be even destroyed/damaged by the battle (in fact you win a Fort and it is immaculate like nothing happened).
5. Cannons can be re-aimed but require 4 players to be in the sector and the highest ranked can re-aim it (those players/or the aimer may not be allowed to move that round).
6. Allow moving barricades that require 6 people to move them and can be moved from the highest ranking player. People on the sector have 2X dodging possibility, adventurers 50% more (premium 100%).
6. Require mostly crafted materials for the building.
7. Allow two shots from near sector players (1 rifle and 1 pistol/dagger).
8. waiting for more great ideas to include.
9. Since the removal of the chests from fort battles the battles are going every day worse and with the addition of Avventures they'l get even worse.
The idea is at least to match the old system where chests were given to players after the battle.
My idea is in every battle to be given among few random players (discussable: random on players, random over 3000 XP players, 4500 xp players etc.) as a bonus 1000 bonds per small, 2000 medium and 3000 big. These amounts should be deducted in percentage to the max number of players playing. So if the fort is full both sides the amount would be as above if the fort is 80% the amount to be spread over few selected players would be 80% of that.
Abuse Prevention
Actually there would be more bonds in the game but the idea is exactly that to add people to the battles and something should be given for that.
Visual Aids
Actually the FF screening would be like Adventures.
The actual battle report has a bonus bonds value which in this case can be increased to 100-200 bonds for the few random players.
Summary
The benefit of the idea is to virtually increase activity in many servers where life seems extinct or in servers that fort battles are dying. If a server gets back vital that's a gain for Inno as well. If the selection would be for those who are online and get more than 3000XP than people would invest more time and mony in their characters to get them more gear and level.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/No
Does this idea appear on any of the Previously Suggested Ideas List? Yes/No
The idea is to make people come to fort battles, even if they risk to get KO, by changing the FF dynamics and augmenting to the current bonus bonds given.
Current Workaround
Whispering to 100 players and none of them giving a damn about fort fighting.
Details
(got some great ideas fromthis thread, so this is no more my idea )
There may be a need or not to touch the current skill system.
Difference:
1. make the FF screening like the adventures maybe a little bit smaller but 3D.
2. allow builders of the attacking side to build barricades/cannons/etc, in the 24 hours of the timer.
3. allow builders of the defensive side to build barricades/cannons/etc, in the 24 hours of the timer.
4. Cannons to be aimed before battle start and towers/walls/buildings to be even destroyed/damaged by the battle (in fact you win a Fort and it is immaculate like nothing happened).
5. Cannons can be re-aimed but require 4 players to be in the sector and the highest ranked can re-aim it (those players/or the aimer may not be allowed to move that round).
6. Allow moving barricades that require 6 people to move them and can be moved from the highest ranking player. People on the sector have 2X dodging possibility, adventurers 50% more (premium 100%).
6. Require mostly crafted materials for the building.
7. Allow two shots from near sector players (1 rifle and 1 pistol/dagger).
8. waiting for more great ideas to include.
9. Since the removal of the chests from fort battles the battles are going every day worse and with the addition of Avventures they'l get even worse.
The idea is at least to match the old system where chests were given to players after the battle.
My idea is in every battle to be given among few random players (discussable: random on players, random over 3000 XP players, 4500 xp players etc.) as a bonus 1000 bonds per small, 2000 medium and 3000 big. These amounts should be deducted in percentage to the max number of players playing. So if the fort is full both sides the amount would be as above if the fort is 80% the amount to be spread over few selected players would be 80% of that.
Abuse Prevention
Actually there would be more bonds in the game but the idea is exactly that to add people to the battles and something should be given for that.
Visual Aids
Actually the FF screening would be like Adventures.
The actual battle report has a bonus bonds value which in this case can be increased to 100-200 bonds for the few random players.
Summary
The benefit of the idea is to virtually increase activity in many servers where life seems extinct or in servers that fort battles are dying. If a server gets back vital that's a gain for Inno as well. If the selection would be for those who are online and get more than 3000XP than people would invest more time and mony in their characters to get them more gear and level.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/No
Does this idea appear on any of the Previously Suggested Ideas List? Yes/No
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