More things
I agree with most of your points, Hellstromm, but that construction points will go to next level will not be done because you need resources to unlock next level, so you just have to deal with it and be careful when you build.
And I have to add some things here.
That Fort forum would be very useful, but maybe we should make something like bulletin board for all members of forts, so that others won't see it, I mean I saw other topic where it's maker wanted to have forum to tell what resources will be needed so it is not seen by others.
I don't like that it is possible to put any product into forts, even those that are not needed, and people only waste their products if we don't warn them.
Here is picture of fort bug that our builder mailed me:
http://img195.imageshack.us/img195/1996/fortbug.jpg
To left is situation where he claimed that he build 1 hour + 1 hour in row and he finished building with first one hour. But when he finished second 1 hour, he build 0 points but it still took resources. And note "Adventurers tower" name bug.
To right are parts that are still in German language, but there are more still untranslated.
There must be some system to avoid this problem in next update but it's going to be difficult, translators just have to look everything over carefully.
He also told me that there should be option to use your own money in fort building like it is in town building, so you don't have to go to fort to deposit first.
One important thing is that councils should not have right to destroy products or all product destroying actions should be logged in Fort log at least, or would also be great when only Fort owner town can destroy products. And there should be overview what products people have deposited, it takes pretty much data but still it is needed.
Of course there are some little things like Barracks should not have radio button at all, only room type and Sleep button, and some more that don't come into my mind right now.