DeletedUser
I really don't see what this solves. A town or alliance can still dig as many multis as they want as long as different people do the digging, and do so without spending nuggets.
If it's one rogue (red or otherwise) digging constantly, then he probably doesn't have much backing and will never have any chance of winning. On the off chance he does steal a fort, a little bit of diplomacy between major alliances can make sure he'll never be allowed to keep it.
This does nothing to stop multis besides one very specific scenario which can generally be completely ignored. One idiot [can't] ruin a world.
you need this rule change to keep rouges from ruining your game here.
If it's one rogue (red or otherwise) digging constantly, then he probably doesn't have much backing and will never have any chance of winning. On the off chance he does steal a fort, a little bit of diplomacy between major alliances can make sure he'll never be allowed to keep it.
This does nothing to stop multis besides one very specific scenario which can generally be completely ignored. One idiot [can't] ruin a world.
Last edited by a moderator: