Sorry to Bump a dead thread, but it's seemingly appropriate considering the modifications to Tough and Flex -
I myself am Resistance dueler, anyone on world 9 probably knows that.
I've ran into a slew of not only Melee, but Firearm duelers who can beat me. I think the underlying problem is - there are too many people either unwilling, or uneducated enough to take the time to sit down, crunch numbers and build properly. This has all been trial and error up to this point. As players we've spent a huge amount of time specing' over and over again - not to mention purchasing premium to accelerate the process.
We're in turn rewarding players with less conscionable prowess by altering the set skills that both gun fighters and melee duelers can both appreciate. if you want to curve the dueling aspect of the game -
a melee dueler wouldn't hold a sword at their hip in a draw position - so, like hands, make the shoulders ( one or the other ) always open to attack like the hands, but apply this only to melee duelers; simulating the swinging motion of a sword.
This would make melee duelers open to higher damage attacks, thus yielding an even damage reciprocation between equally built players, whether they be wielding the same or opposite weapons.
Just my two cents. I could delve into it the subject deeper if anyone is interested. message me on world 9.
-Rip