I have edited your posts when I have extracted these ideas. They are marked in your posts in green colour.
1. Allow a search by seller in the market @ Supraxus
2. Allow a search by town in the market @ Supraxus
3. Review 30 new jobs and assign them higher luck values (possibly higher exp or cash) @ Zeta-Navy
[spoil]review the 30 new jobs, especially their luck range, its fun to have 1 new superluck job, but the other 29 aren't even in the top 15 of best luck jobs, which for their insane difficulty is just balls, some might have a similar or tiny wee higher base luck then other jobs, but that gets negated due to the much higher difficulty. Luck ranges on most jobs should increase, No one, but really no one gonna do a job that gives 350 xp and 500 dollar per hour with a 500-1500 luckrange if you can do a 300 xp 1000 dollar 2000-6000 luck range job. basically the new jobs need an improvement to make them actually worthwhile.[/spoil]
4. Multi craft, multi bid, multi pickup from market @ various
[spoil]A: i hate it that if i pick up 5 items from the market or click on 5 crafts etc, or even other silly stuff i get into some server overload you gotta cool down now for 5 mins, and then can't do anything.
B:
http://forum.the-west.net/showthread.php?t=53817[/spoil]
5. Increase the drop rate of Dig for rare Gemstones job @ Zeta-Navy
[spoil]massively increase the drop of coal on the dig for rare gemstones job, its nonsense such a difficult job has simply a lower droprate then coal mining with 5 golden pickaxes[/spoil]
6. Increase the bonus or attributes of Maya Roalstad's scarf @ Zeta-Navy
[spoil]Charlie quest line is the most annoying and longest quest in this game, yet the reward the Maya scarf became 2000% less awesome due to all the new sets, in the past all the trouble was worth it, these days you get a useless scarf, maybe improve the maya scarf a bit[/spoil]
7. Increase the rewards of newly added high level quests @ Zeta-Navy
[spoil]reconsider the xp rewards on the 3 new high level quests, maybe add a 0 to all xp rewards (ok and maybe make it a bit harder) quest don't have to be able to finish in 1-2 days, its kinda silly that with 3 duels on travvelling circus or hope dies last you get way more xp then those entire new questlines? you can say 3 days free income, energy is a big reward etc might sounds great, but if you realize its worth about 10 nuggets and logging in 5 days on a row already give 15 nuggets and is a lot easier, it kinda seems a small reward.[/spoil]
8. Eliminate time element from time-dependent quests for .net @ Zeta-Navy
[spoil]this one is actually most important for me. The west became a very international game, and as such timed quests can really spoil this game for questers of different continents, today i spoke to an aussie who never done belle stars deringer quests since it required him to be awake between 2 and 6 am. And there many more examples where timezones totally screws people out of the quests. there basically 2 options if devs wanna keep timed quests: either when registering, also indicate your timezone. making a timed quests asking you to finish a quest between 8 and 12 am, also 8 and 12 am in your local time(to prevent cheating you need to register your timezone ingame, and cannot change it)/ Or change timed requirements to windows of 8-12 hours on certain days. But stuff like monday between 19:00 and 19:20 basically messes up any japanese, australian etc who simply isn't able to wake up in the middle of the night.[/spoil]
9. Adjust boxes to drop more consistent rewards that relate to the value of the box @ Zeta-Navy
[spoil]these new boxes blow, even for 750 bonds you have barely any chance for a shiny, and even if you get a shiny fat chance you can't even use it, reconsider the rewards from those chests, maybe make the 750 bond chests like the current steel chests: only level 100+ 15k+ worth precise\fancy items (66% of the drops) or named items(33% of the drops), whereas the 2000 bond one is only shiny's and the 250 bond one has a 10% on shiny, 20% on fancy and 70% chance on the rest. but currently the 250 and 750 bond chests just give regular crap you can find in your tailor[/spoil]
10. Adjust the health of high lvl NPC's to be easier to KO @ Zeta-Nacy
[spoil]many new quests, need you to ko npcs, this is somewhat easy when your a dueller, but a level 30 or 50 quests still are generall considered not to hard, but as level 130-140 a npc dueller barely ever has below 1800-2000 hp(level 120 was bad, but 130-140 is a nightmare) making requirements to ko and X amount of npcs insanely excruciating hard. don't make npcs easier but reconsider their hp badly, this will also improve the doability of collected 1000 $ from npc duelling (thats like 100 npc duels)[/spoil]
11. Translation adjustment of "Beaten unconscious in NPC duels" @ Zeta-Navy
[spoil]Beaten unconscious in NPC duels --> this is an english translation error, and it helps if you find something a bit more clear so i don't have to explain my noobies that they actually have to ko the npc and not themselves in the duel(for native speakers easy to understand maybe, but meh it is just not clear[/spoil]
12. Instantly join a town for a price of 10 nugg when joining from Town Board as well @ rcris74
[spoil]Allow townless people to join a town for the price of 10 nuggets by using the town board (atm you have to wait a period of time if you leave a town and want to join another using the board no nugget option for you to join immediately like when you get an invite)[/spoil]
13. Search option for items in town shops @ Cameahwait
[spoil]5) create a search for item button - could be in a store - where you can search for an item in your town, alliance or world for certain items to buy (not in the market).[/spoil]
14. Make changes to hp and energy instant and not have to refresh or click on the character screen @ Cameahwait
15. Re-code all inventory items so they are all in their sets eg all ponchos together. @ Cameahwait
16. Don't close the quest window after clicking on it to walk. Why can't it just stay open instead of having to re-open it again to read the instructions? @ Cameahwait
17. Make the number of AP/SP that an NPC has be realistic tot heir level. They should also not exceed level 150 as that is our cap. @ Cameahwait
18. Make visible at the current fortfights overview from what alliance the town that owns the fort, is. @ Allmar
19. Make the blackboard have a list of people that can't join. @ Gandalf Greyhame
20. Make hovering over a duel report say if it was a KO, not just a win. @ Gandalf Greyhame
21. Make it so that using the blackboard doesn't wipe all your invites. That's a serious pain. @ Gandalf Greyhame
22. Ability to hide items I have only 1 of .(a way to see only the extras) @ DanteNightroad
23. Bring back the pin on mini-map (aka. option to turn on/off autoclosing) @ abbyghail
24. Add exact percentage next to danger/motivation in job window @ abbyghail
25. Change icons on minimap for different fort sizes @ abbyghail
26. Tidy up town shops to show all items of same category together @ abbyghail
27. Option to disable system messages @ TallManNL
[spoil]Allow me to turn off those system messages in my chat about fort fights on worlds I don't
do FF anyway.[/spoil]
28. Receive 'Auction Expired' reports @ Anny Hudson
29. Ability to use a combination of Bonds + Nuggets when making a purchase from bond shop @ JohnnyReb863
[spoil]As of right now we are able to use both Bonds and Nuggets in the Union Pacific Shop but are unable to use a combination of them to make one purchase. I would suggest a system where the player is able to choose how many bonds and how many nuggets they would like to use on one purchase. [/spoil]
30. Add a count of how many "wanted for" reasons of the same type a player has @ Gandalf Greyhame
[spoil]If you had 4 bounties on you, 2 x unfair dueling, 1 x lame profile, and 1x train robbery, there would be either " Two counts of Unfair Dueling" or 2x unfair dueling instead of just unfair dueling.[/spoil]
31. Option to search blackboard for town names @rcris74
32. Allow the chat topic text to be copied into clipboard @rcris74