Tarzan
Member
Im going to make this short and sweet although i could go on for hours about balancing. The pvp aspect of the game revolvs mainly around the 4 character classes and the bonuses each get. With the new reworks of old items that give insane amounts of skill points and the tombola sets getting stronger(as it should be, im not complaining about that),some classes benefit too much while others are left in the dirt. First and foremost, in terms of dueling a smart player handling a soldier should never get KOed, and probably never even lose. Why is that? The amount of free skills he gets from his bonuses are too insane to match. Items now give 100+health points, tactics etc. With his % buff in tactics a soldier with 600 tactics goes up to 900, meaning 300 free skill points. If he invests like 100 points from his skill points, the numbers go to 700 meaning,1050 total and 350 free points. As items get even stronger, and possibly 50 more levels are added to the game, this will get completely out of hand. In terms of fort fighting, last year i predicted that the worker will soon be too strong to match,and low and behold. Despite being already quite obvious thanks to a few union workers going around, since cortinas have surfaced in my native market the top 3 dodgers are always workers with cortinas. Again the same principal is in my place, the % increase in dodging gives waaaay to much power to the worker sky rocketing his dodge chance, especially when paired with the % new tower bonuses. While the dueler still retains some power in fort fights thanks to his 10% critical damage, i think its obvious that he doesnt even come close to the buff the worker got this year.
What is the common denominator?Obviously the existence of % buffs in the kit of these classes,while the adventurer class remains absolutely worthless in terms of pvp. The admins promised changes after the ifbc and the community was there to help with the testing but eventually all eforts were abandoned. Adventurer needs immediate attention!
What are my suggetstions?Obviously you can change these values and lower them manualy.Something that in my opinion is vital to be done, is to allow players to change their class via some premium feature. I know for a fact that it is easily done,since in the test server for the ifbc preparation we could change arround our class all the time. The button is there, put some nuggs infront of it and let the players enjoy themselves. I know it is company policy probably to not have this feature in order to encourage players to enter new worlds to try something new, but sadly in alot of markets the playerbase has shrunk insanely and only 1-2 servers remain truly active, so whatever you got there you must work with it. Id love to play on 4 different servers actively trying different things but sadly its not possible.
What is the common denominator?Obviously the existence of % buffs in the kit of these classes,while the adventurer class remains absolutely worthless in terms of pvp. The admins promised changes after the ifbc and the community was there to help with the testing but eventually all eforts were abandoned. Adventurer needs immediate attention!
What are my suggetstions?Obviously you can change these values and lower them manualy.Something that in my opinion is vital to be done, is to allow players to change their class via some premium feature. I know for a fact that it is easily done,since in the test server for the ifbc preparation we could change arround our class all the time. The button is there, put some nuggs infront of it and let the players enjoy themselves. I know it is company policy probably to not have this feature in order to encourage players to enter new worlds to try something new, but sadly in alot of markets the playerbase has shrunk insanely and only 1-2 servers remain truly active, so whatever you got there you must work with it. Id love to play on 4 different servers actively trying different things but sadly its not possible.
Last edited: